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@twilio/audioplayer

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An HTMLAudioElement-like implementation that uses AudioContext to circumvent browser limitations.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const Deferred_1 = require("./Deferred"); const EventTarget_1 = require("./EventTarget"); /** * An {@link AudioPlayer} is an HTMLAudioElement-like object that uses AudioContext * to circumvent browser limitations. */ class AudioPlayer extends EventTarget_1.default { /** * @private */ constructor(audioContext, srcOrOptions = {}, options = {}) { super(); /** * The AudioBufferSourceNode of the actively loaded sound. Null if a sound * has not been loaded yet. This is re-used for each time the sound is * played. */ this._audioNode = null; /** * An Array of deferred-like objects for each pending `play` Promise. When * .pause() is called or .src is set, all pending play Promises are * immediately rejected. */ this._pendingPlayDeferreds = []; /** * Whether or not the audio element should loop. If disabled during playback, * playing continues until the sound ends and then stops looping. */ this._loop = false; /** * The source URL of the sound to play. When set, the currently playing sound will stop. */ this._src = ''; /** * The current sinkId of the device audio is being played through. */ this._sinkId = 'default'; if (typeof srcOrOptions !== 'string') { options = srcOrOptions; } this._audioContext = audioContext; this._audioElement = new (options.AudioFactory || Audio)(); this._bufferPromise = this._createPlayDeferred().promise; this._destination = this._audioContext.destination; this._gainNode = this._audioContext.createGain(); this._gainNode.connect(this._destination); this._XMLHttpRequest = options.XMLHttpRequestFactory || XMLHttpRequest; this.addEventListener('canplaythrough', () => { this._resolvePlayDeferreds(); }); if (typeof srcOrOptions === 'string') { this.src = srcOrOptions; } } get destination() { return this._destination; } get loop() { return this._loop; } set loop(shouldLoop) { // If a sound is already looping, it should continue playing // the current playthrough and then stop. if (!shouldLoop && this.loop && !this.paused) { const self = this; function pauseAfterPlaythrough() { self._audioNode.removeEventListener('ended', pauseAfterPlaythrough); self.pause(); } this._audioNode.addEventListener('ended', pauseAfterPlaythrough); } this._loop = shouldLoop; } /** * Whether the audio element is muted. */ get muted() { return this._gainNode.gain.value === 0; } set muted(shouldBeMuted) { this._gainNode.gain.value = shouldBeMuted ? 0 : 1; } /** * Whether the sound is paused. this._audioNode only exists when sound is playing; * otherwise AudioPlayer is considered paused. */ get paused() { return this._audioNode === null; } get src() { return this._src; } set src(src) { this._load(src); } /** * The srcObject of the HTMLMediaElement */ get srcObject() { return this._audioElement.srcObject; } set srcObject(srcObject) { this._audioElement.srcObject = srcObject; } get sinkId() { return this._sinkId; } /** * Stop any ongoing playback and reload the source file. */ load() { this._load(this._src); } /** * Pause the audio coming from this AudioPlayer. This will reject any pending * play Promises. */ pause() { if (this.paused) { return; } this._audioElement.pause(); this._audioNode.stop(); this._audioNode.disconnect(this._gainNode); this._audioNode = null; this._rejectPlayDeferreds(new Error('The play() request was interrupted by a call to pause().')); } /** * Play the sound. If the buffer hasn't loaded yet, wait for the buffer to load. If * the source URL is not set yet, this Promise will remain pending until a source * URL is set. */ play() { return __awaiter(this, void 0, void 0, function* () { if (!this.paused) { yield this._bufferPromise; if (!this.paused) { return; } throw new Error('The play() request was interrupted by a call to pause().'); } this._audioNode = this._audioContext.createBufferSource(); this._audioNode.loop = this.loop; this._audioNode.addEventListener('ended', () => { if (this._audioNode && this._audioNode.loop) { return; } this.dispatchEvent('ended'); }); const buffer = yield this._bufferPromise; if (this.paused) { throw new Error('The play() request was interrupted by a call to pause().'); } this._audioNode.buffer = buffer; this._audioNode.connect(this._gainNode); this._audioNode.start(); if (this._audioElement.srcObject) { return this._audioElement.play(); } }); } /** * Change which device the sound should play through. * @param sinkId - The sink of the device to play sound through. */ setSinkId(sinkId) { return __awaiter(this, void 0, void 0, function* () { if (typeof this._audioElement.setSinkId !== 'function') { throw new Error('This browser does not support setSinkId.'); } if (sinkId === this.sinkId) { return; } if (sinkId === 'default') { if (!this.paused) { this._gainNode.disconnect(this._destination); } this._audioElement.srcObject = null; this._destination = this._audioContext.destination; this._gainNode.connect(this._destination); this._sinkId = sinkId; return; } yield this._audioElement.setSinkId(sinkId); if (this._audioElement.srcObject) { return; } this._gainNode.disconnect(this._audioContext.destination); this._destination = this._audioContext.createMediaStreamDestination(); this._audioElement.srcObject = this._destination.stream; this._sinkId = sinkId; this._gainNode.connect(this._destination); }); } /** * Create a Deferred for a Promise that will be resolved when .src is set or rejected * when .pause is called. */ _createPlayDeferred() { const deferred = new Deferred_1.default(); this._pendingPlayDeferreds.push(deferred); return deferred; } /** * Stop current playback and load a sound file. * @param src - The source URL of the file to load */ _load(src) { if (this._src && this._src !== src) { this.pause(); } this._src = src; this._bufferPromise = new Promise((resolve, reject) => __awaiter(this, void 0, void 0, function* () { if (!src) { return this._createPlayDeferred().promise; } const buffer = yield bufferSound(this._audioContext, this._XMLHttpRequest, src); this.dispatchEvent('canplaythrough'); resolve(buffer); })); } /** * Reject all deferreds for the Play promise. * @param reason */ _rejectPlayDeferreds(reason) { const deferreds = this._pendingPlayDeferreds; deferreds.splice(0, deferreds.length).forEach(({ reject }) => reject(reason)); } /** * Resolve all deferreds for the Play promise. * @param result */ _resolvePlayDeferreds(result) { const deferreds = this._pendingPlayDeferreds; deferreds.splice(0, deferreds.length).forEach(({ resolve }) => resolve(result)); } } exports.default = AudioPlayer; /** * Use XMLHttpRequest to load the AudioBuffer of a remote audio asset. * @private * @param context - The AudioContext to use to decode the audio data * @param RequestFactory - The XMLHttpRequest factory to build * @param src - The URL of the audio asset to load. * @returns A Promise containing the decoded AudioBuffer. */ // tslint:disable-next-line:variable-name function bufferSound(context, RequestFactory, src) { return __awaiter(this, void 0, void 0, function* () { const request = new RequestFactory(); request.open('GET', src, true); request.responseType = 'arraybuffer'; const event = yield new Promise(resolve => { request.addEventListener('load', resolve); request.send(); }); // Safari uses a callback here instead of a Promise. try { return context.decodeAudioData(event.target.response); } catch (e) { return new Promise(resolve => { context.decodeAudioData(event.target.response, resolve); }); } }); } //# sourceMappingURL=AudioPlayer.js.map