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@turbox3d/math

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Large-scale graphics application math library

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import { Matrix4 } from './Matrix4'; import { Vector3 } from './Vector3'; declare class Box3 { min: Vector3; max: Vector3; readonly isBox3: boolean; constructor(min?: Vector3, max?: Vector3); set(min: Vector3, max: Vector3): this; setFromArray(array: ArrayLike<number>): this; setFromPoints(points: Vector3[]): this; setFromCenterAndSize(center: Vector3, size: Vector3): this; clone(): Box3; copy(box: Box3): this; makeEmpty(): this; isEmpty(): boolean; getCenter(target: Vector3): Vector3; getSize(target: Vector3): Vector3; expandByPoint(point: Vector3): this; expandByVector(vector: Vector3): this; expandByScalar(scalar: number): this; containsPoint(point: Vector3, distTol?: number): boolean; containsBox(box: Box3, distTol?: number): boolean; isOverlapping(box: Box3, distTol?: number): boolean; getParameter(point: Vector3, target: Vector3): Vector3; intersectsBox(box: Box3): boolean; clampPoint(point: Vector3, target: Vector3): Vector3; distanceToPoint(point: Vector3): number; intersect(box: Box3): this; union(box: Box3): this; applyMatrix4(matrix: Matrix4): this; translate(offset: Vector3): this; equals(box: Box3, distTol?: number): boolean; isValid(): boolean; } export { Box3 };