@turbox3d/math
Version:
Large-scale graphics application math library
398 lines (310 loc) • 8.99 kB
text/typescript
/* eslint-disable function-call-argument-newline */
import { MathUtils } from '../MathUtils';
import { Matrix4 } from './Matrix4';
import { Vector2 } from './Vector2';
import { Vector3 } from './Vector3';
class Matrix3 {
readonly isMatrix3: boolean;
elements: number[];
constructor() {
this.isMatrix3 = true;
this.elements = [
1, 0, 0,
0, 1, 0,
0, 0, 1,
];
if (arguments.length > 0) {
console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.');
}
}
set(n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number) {
const te = this.elements;
te[0] = n11; te[1] = n21; te[2] = n31;
te[3] = n12; te[4] = n22; te[5] = n32;
te[6] = n13; te[7] = n23; te[8] = n33;
return this;
}
identity() {
this.set(
1, 0, 0,
0, 1, 0,
0, 0, 1,
);
return this;
}
clone() {
return new Matrix3().fromArray(this.elements);
}
copy(m: Matrix3) {
const te = this.elements;
const me = m.elements;
te[0] = me[0]; te[1] = me[1]; te[2] = me[2];
te[3] = me[3]; te[4] = me[4]; te[5] = me[5];
te[6] = me[6]; te[7] = me[7]; te[8] = me[8];
return this;
}
extractBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3) {
xAxis.setFromMatrix3Column(this, 0);
yAxis.setFromMatrix3Column(this, 1);
zAxis.setFromMatrix3Column(this, 2);
return this;
}
setFromMatrix4(m: Matrix4) {
const me = m.elements;
this.set(
me[0], me[4], me[8],
me[1], me[5], me[9],
me[2], me[6], me[10],
);
return this;
}
add(b: Matrix3) {
const me: number[] = this.elements;
const be: number[] = b.elements;
this.set(me[0] + be[0], me[3] + be[3], me[6] + be[6],
me[1] + be[1], me[4] + be[4], me[7] + be[7],
me[2] + be[2], me[5] + be[5], me[8] + be[8]);
return this;
}
added(b: Matrix3) {
const me: number[] = this.elements;
const be: number[] = b.elements;
const res = new Matrix3();
res.set(me[0] + be[0], me[3] + be[3], me[6] + be[6],
me[1] + be[1], me[4] + be[4], me[7] + be[7],
me[2] + be[2], me[5] + be[5], me[8] + be[8]);
return res;
}
multiply(m: Matrix3) {
return this.multiplyMatrices(this, m);
}
multiplied(m: Matrix3): Matrix3 {
return new Matrix3().multiplyMatrices(this, m);
}
premultiply(m: Matrix3) {
return this.multiplyMatrices(m, this);
}
premultiplied(m: Matrix3): Matrix3 {
return new Matrix3().multiplyMatrices(m, this);
}
multiplyMatrices(a: Matrix3, b: Matrix3) {
const ae = a.elements;
const be = b.elements;
const te = this.elements;
const a11 = ae[0]; const a12 = ae[3]; const
a13 = ae[6];
const a21 = ae[1]; const a22 = ae[4]; const
a23 = ae[7];
const a31 = ae[2]; const a32 = ae[5]; const
a33 = ae[8];
const b11 = be[0]; const b12 = be[3]; const
b13 = be[6];
const b21 = be[1]; const b22 = be[4]; const
b23 = be[7];
const b31 = be[2]; const b32 = be[5]; const
b33 = be[8];
te[0] = a11 * b11 + a12 * b21 + a13 * b31;
te[3] = a11 * b12 + a12 * b22 + a13 * b32;
te[6] = a11 * b13 + a12 * b23 + a13 * b33;
te[1] = a21 * b11 + a22 * b21 + a23 * b31;
te[4] = a21 * b12 + a22 * b22 + a23 * b32;
te[7] = a21 * b13 + a22 * b23 + a23 * b33;
te[2] = a31 * b11 + a32 * b21 + a33 * b31;
te[5] = a31 * b12 + a32 * b22 + a33 * b32;
te[8] = a31 * b13 + a32 * b23 + a33 * b33;
return this;
}
multiplyScalar(s: number) {
const te = this.elements;
te[0] *= s; te[3] *= s; te[6] *= s;
te[1] *= s; te[4] *= s; te[7] *= s;
te[2] *= s; te[5] *= s; te[8] *= s;
return this;
}
determinant() {
const te = this.elements;
const a = te[0]; const b = te[1]; const c = te[2];
const d = te[3]; const e = te[4]; const f = te[5];
const g = te[6]; const h = te[7]; const
i = te[8];
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
}
invert() {
const te = this.elements;
const n11 = te[0]; const n21 = te[1]; const n31 = te[2];
const n12 = te[3]; const n22 = te[4]; const n32 = te[5];
const n13 = te[6]; const n23 = te[7]; const n33 = te[8];
const t11 = n33 * n22 - n32 * n23;
const t12 = n32 * n13 - n33 * n12;
const t13 = n23 * n12 - n22 * n13;
const det = n11 * t11 + n21 * t12 + n31 * t13;
if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
const detInv = 1 / det;
te[0] = t11 * detInv;
te[1] = (n31 * n23 - n33 * n21) * detInv;
te[2] = (n32 * n21 - n31 * n22) * detInv;
te[3] = t12 * detInv;
te[4] = (n33 * n11 - n31 * n13) * detInv;
te[5] = (n31 * n12 - n32 * n11) * detInv;
te[6] = t13 * detInv;
te[7] = (n21 * n13 - n23 * n11) * detInv;
te[8] = (n22 * n11 - n21 * n12) * detInv;
return this;
}
inverted() {
const result = new Matrix3();
result.copy(this).invert();
return result;
}
transpose() {
let tmp: number;
const m = this.elements;
tmp = m[1]; m[1] = m[3]; m[3] = tmp;
tmp = m[2]; m[2] = m[6]; m[6] = tmp;
tmp = m[5]; m[5] = m[7]; m[7] = tmp;
return this;
}
getNormalMatrix(matrix4: Matrix4) {
return this.setFromMatrix4(matrix4).copy(this).invert().transpose();
}
transposeIntoArray(r: number[]) {
const m = this.elements;
r[0] = m[0];
r[1] = m[3];
r[2] = m[6];
r[3] = m[1];
r[4] = m[4];
r[5] = m[7];
r[6] = m[2];
r[7] = m[5];
r[8] = m[8];
return this;
}
setUvTransform(tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number) {
const c = Math.cos(rotation);
const s = Math.sin(rotation);
this.set(
sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx,
-sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty,
0, 0, 1
);
return this;
}
scale(sx: number, sy: number) {
const te = this.elements;
te[0] *= sx; te[3] *= sx; te[6] *= sx;
te[1] *= sy; te[4] *= sy; te[7] *= sy;
return this;
}
rotate(theta: number) {
const c = Math.cos(theta);
const s = Math.sin(theta);
const te = this.elements;
const a11 = te[0]; const a12 = te[3]; const
a13 = te[6];
const a21 = te[1]; const a22 = te[4]; const
a23 = te[7];
te[0] = c * a11 + s * a21;
te[3] = c * a12 + s * a22;
te[6] = c * a13 + s * a23;
te[1] = -s * a11 + c * a21;
te[4] = -s * a12 + c * a22;
te[7] = -s * a13 + c * a23;
return this;
}
translate(tx: number, ty: number) {
const te = this.elements;
te[0] += tx * te[2]; te[3] += tx * te[5]; te[6] += tx * te[8];
te[1] += ty * te[2]; te[4] += ty * te[5]; te[7] += ty * te[8];
return this;
}
equals(matrix: Matrix3) {
const te = this.elements;
const me = matrix.elements;
for (let i = 0; i < 9; i++) {
if (!(MathUtils.isEqual(te[i], me[i]))) {
return false;
}
}
return true;
}
fromArray(array: number[] | ArrayLike<number>, offset = 0) {
for (let i = 0; i < 9; i++) {
this.elements[i] = array[i + offset];
}
return this;
}
toArray(array: number[] = [], offset = 0) {
const te = this.elements;
array[offset] = te[0];
array[offset + 1] = te[1];
array[offset + 2] = te[2];
array[offset + 3] = te[3];
array[offset + 4] = te[4];
array[offset + 5] = te[5];
array[offset + 6] = te[6];
array[offset + 7] = te[7];
array[offset + 8] = te[8];
return array;
}
/** 缩放,注意和 scale 的区别,这个不会影响 position */
doScale(sx: number, sy: number) {
const te = this.elements;
te[0] *= sx; te[1] *= sx; te[2] *= sx;
te[3] *= sy; te[4] *= sy; te[5] *= sy;
return this;
}
/**
* 设置成缩放矩阵
*/
setScale(scale: Vector2) {
const x = scale.x; const y = scale.y;
return this.set(
x, 0, 0,
0, y, 0,
0, 0, 1
);
}
/**
* 设置成旋转矩阵
*/
setRotation(angle: number) {
const c = Math.cos(angle); const s = Math.sin(angle);
return this.set(
c, -s, 0,
s, c, 0,
0, 0, 1,
);
}
/**
* 设置成平移矩阵
*/
setTranslation(translation: Vector2) {
const x = translation.x; const y = translation.y;
return this.set(
1, 0, x,
0, 1, y,
0, 0, 1,
);
}
/**
* 把位置信息放到没用的两个矩阵索引
*/
setPosition(position: Vector2) {
const me = this.elements;
me[6] = position.x;
me[7] = position.y;
}
getPosition() {
return new Vector2(this.elements[6], this.elements[7]);
}
compose(position: Vector2, rotation: number, scale?: Vector2) {
this.setRotation(rotation);
if (scale) {
this.doScale(scale.x, scale.y);
}
this.setPosition(position);
return this;
}
}
export { Matrix3 };