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@turbox3d/math

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Large-scale graphics application math library

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import { Vector3 } from './Vector3'; import { MathUtils } from '../MathUtils'; import { Matrix4 } from './Matrix4'; const _startP = new Vector3(); const _startEnd = new Vector3(); class Line3 { start: Vector3; end: Vector3; constructor(start?: Vector3, end?: Vector3) { this.start = (start !== undefined) ? start : new Vector3(); this.end = (end !== undefined) ? end : new Vector3(); } set(start: Vector3, end: Vector3) { this.start.copy(start); this.end.copy(end); return this; } clone() { return new Line3().copy(this); } copy(line: Line3) { this.start.copy(line.start); this.end.copy(line.end); return this; } getCenter(target: Vector3) { return target.addVectors(this.start, this.end).multiplyScalar(0.5); } delta(target: Vector3) { return target.subVectors(this.end, this.start); } distanceSq() { return this.start.distanceToSquared(this.end); } distance() { return this.start.distanceTo(this.end); } at(t: number, target: Vector3) { return this.delta(target).multiplyScalar(t).add(this.start); } closestPointToPointParameter(point: Vector3, clampToLine?: boolean) { _startP.subVectors(point, this.start); _startEnd.subVectors(this.end, this.start); const startEnd2 = _startEnd.dot(_startEnd); const startEndStartP = _startEnd.dot(_startP); let t = startEndStartP / startEnd2; if (clampToLine) { t = MathUtils.clamp(t, 0, 1); } return t; } closestPointToPoint(point: Vector3, clampToLine: boolean, target: Vector3) { const t = this.closestPointToPointParameter(point, clampToLine); return this.delta(target).multiplyScalar(t).add(this.start); } applyMatrix4(matrix: Matrix4) { this.start.applyMatrix4(matrix); this.end.applyMatrix4(matrix); return this; } equals(line: Line3) { return line.start.equals(this.start) && line.end.equals(this.end); } } export { Line3 };