@turbox3d/math
Version:
Large-scale graphics application math library
183 lines (141 loc) • 4.58 kB
text/typescript
import { Vector2 } from './Vector2';
import { Tolerance } from './Tolerance';
import { MathUtils } from '../MathUtils';
const _vector = new Vector2();
class Box2 {
min: Vector2;
max: Vector2;
readonly isBox2: boolean;
constructor(min?: Vector2, max?: Vector2) {
this.isBox2 = true;
this.min = (min !== undefined) ? min : new Vector2(+Infinity, +Infinity);
this.max = (max !== undefined) ? max : new Vector2(-Infinity, -Infinity);
}
set(min: Vector2, max: Vector2) {
this.min.copy(min);
this.max.copy(max);
return this;
}
setFromPoints(points: Vector2[]) {
this.makeEmpty();
for (let i = 0, il = points.length; i < il; i++) {
this.expandByPoint(points[i]);
}
return this;
}
setFromCenterAndSize(center: Vector2, size: Vector2) {
const halfSize = _vector.copy(size).multiplyScalar(0.5);
this.min.copy(center).sub(halfSize);
this.max.copy(center).add(halfSize);
return this;
}
clone() {
return new Box2().copy(this);
}
copy(box: Box2) {
this.min.copy(box.min);
this.max.copy(box.max);
return this;
}
makeEmpty() {
// eslint-disable-next-line no-multi-assign
this.min.x = this.min.y = +Infinity;
// eslint-disable-next-line no-multi-assign
this.max.x = this.max.y = -Infinity;
return this;
}
isEmpty() {
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return (this.max.x < this.min.x) || (this.max.y < this.min.y);
}
equals(box: Box2, distTol = Tolerance.global.distTol) {
return this.min.equals(box.min, distTol) && this.max.equals(box.max, distTol);
}
getCenter(target: Vector2) {
return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
}
getSize(target: Vector2) {
return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min);
}
expandByPoint(point: Vector2) {
this.min.min(point);
this.max.max(point);
return this;
}
expandByVector(vector: Vector2) {
this.min.sub(vector);
this.max.add(vector);
return this;
}
expandByScalar(scalar: number) {
this.min.addScalar(-scalar);
this.max.addScalar(scalar);
return this;
}
containsPoint(point: Vector2, distTol = Tolerance.global.distTol) {
return !(
MathUtils.isSmaller(point.x, this.min.x, distTol) ||
MathUtils.isBigger(point.x, this.max.x, distTol) ||
MathUtils.isSmaller(point.y, this.min.y, distTol) ||
MathUtils.isBigger(point.y, this.max.y, distTol)
);
}
containsBox(box: Box2, distTol = Tolerance.global.distTol) {
return MathUtils.isSmallerOrEqual(this.min.x, box.min.x, distTol) &&
MathUtils.isSmallerOrEqual(box.max.x, this.max.x, distTol) &&
MathUtils.isSmallerOrEqual(this.min.y, box.min.y, distTol) &&
MathUtils.isSmallerOrEqual(box.max.y, this.max.y, distTol);
}
isValid() {
return this.min.x <= this.max.x &&
this.min.y <= this.max.y;
}
isOverlapping(box: Box2, distTol = Tolerance.global.distTol) {
if (!box.isValid()) {
return false;
}
if (MathUtils.isSmaller(this.max.x, box.min.x, distTol) || MathUtils.isBigger(this.min.x, box.max.x, distTol)) {
return false;
}
if (MathUtils.isSmaller(this.max.y, box.min.y, distTol) || MathUtils.isBigger(this.min.y, box.max.y, distTol)) {
return false;
}
return true;
}
getParameter(point: Vector2, target: Vector2) {
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
return target.set(
(point.x - this.min.x) / (this.max.x - this.min.x),
(point.y - this.min.y) / (this.max.y - this.min.y)
);
}
intersectsBox(box: Box2) {
// using 4 splitting planes to rule out intersections
return !(box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y);
}
clampPoint(point: Vector2, target: Vector2) {
return target.copy(point).clamp(this.min, this.max);
}
distanceToPoint(point: Vector2) {
const clampedPoint = _vector.copy(point).clamp(this.min, this.max);
return clampedPoint.sub(point).length;
}
intersect(box: Box2) {
this.min.max(box.min);
this.max.min(box.max);
return this;
}
union(box: Box2) {
this.min.min(box.min);
this.max.max(box.max);
return this;
}
translate(offset: Vector2) {
this.min.add(offset);
this.max.add(offset);
return this;
}
}
export { Box2 };