@turbox3d/math
Version:
Large-scale graphics application math library
103 lines (102 loc) • 2.37 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
Object.defineProperty(exports, "Box2", {
enumerable: true,
get: function get() {
return _Box.Box2;
}
});
Object.defineProperty(exports, "Box3", {
enumerable: true,
get: function get() {
return _Box2.Box3;
}
});
Object.defineProperty(exports, "Euler", {
enumerable: true,
get: function get() {
return _Euler.Euler;
}
});
Object.defineProperty(exports, "Interval", {
enumerable: true,
get: function get() {
return _Interval.Interval;
}
});
Object.defineProperty(exports, "Line3", {
enumerable: true,
get: function get() {
return _Line.Line3;
}
});
Object.defineProperty(exports, "MathUtils", {
enumerable: true,
get: function get() {
return _MathUtils.MathUtils;
}
});
Object.defineProperty(exports, "Matrix3", {
enumerable: true,
get: function get() {
return _Matrix.Matrix3;
}
});
Object.defineProperty(exports, "Matrix4", {
enumerable: true,
get: function get() {
return _Matrix2.Matrix4;
}
});
Object.defineProperty(exports, "Quaternion", {
enumerable: true,
get: function get() {
return _Quaternion.Quaternion;
}
});
Object.defineProperty(exports, "Ray", {
enumerable: true,
get: function get() {
return _Ray.Ray;
}
});
Object.defineProperty(exports, "Tolerance", {
enumerable: true,
get: function get() {
return _Tolerance.Tolerance;
}
});
Object.defineProperty(exports, "Vector2", {
enumerable: true,
get: function get() {
return _Vector.Vector2;
}
});
Object.defineProperty(exports, "Vector3", {
enumerable: true,
get: function get() {
return _Vector2.Vector3;
}
});
Object.defineProperty(exports, "Vector4", {
enumerable: true,
get: function get() {
return _Vector3.Vector4;
}
});
var _Box = require("./base/Box2");
var _Box2 = require("./base/Box3");
var _Euler = require("./base/Euler");
var _Interval = require("./base/Interval");
var _Line = require("./base/Line3");
var _MathUtils = require("./MathUtils");
var _Matrix = require("./base/Matrix3");
var _Matrix2 = require("./base/Matrix4");
var _Quaternion = require("./base/Quaternion");
var _Ray = require("./base/Ray");
var _Tolerance = require("./base/Tolerance");
var _Vector = require("./base/Vector2");
var _Vector2 = require("./base/Vector3");
var _Vector3 = require("./base/Vector4");