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@turbox3d/graphic-component-pixi

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Graphic component library based on pixi

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import { Mesh2D } from '@turbox3d/renderer-pixi'; import { SceneEvent, ViewEntity } from '@turbox3d/event-manager'; import * as PIXI from 'pixi.js'; import { Vec2 } from '@turbox3d/shared'; import { drawText } from '../_utils/utils'; interface IXY { x: number; y: number; } interface IDimensionData { bbox: IXY[]; // 包围盒 innerVX: number[]; // 竖直构件端点 innerHY: number[]; // 水平构件端点 } interface IDimensionProps { data: IDimensionData[]; editableTextPs?: IXY[]; // 需要隐藏文字的位置 clickCallback?: Function; rotation?: number; scale?: Vec2; } interface ILineData { p0: IXY; p1: IXY; } interface IText { roundLength: number; params: { offset: IXY; size: number; rotation: number; }; endPoints: ILineData; } const DIM_OFFSET = 80; const DIM_INTERNAL = 80; const textH = 40; const textOffsetK = 1;// 标注垂直于文字方向偏移系数,分母为文字尺寸 /** * 根据两个端点生成尺寸线数据 */ export function generateDimData(x0: number, y0: number, x1: number, y1: number) { // for (let i = 0; i < 100; i++) { const endLineL = 25; const endLine2L = 35; // compute line data const v = { x: x1 - x0, y: y1 - y0 }; const vL = Math.sqrt(v.x * v.x + v.y * v.y); v.x /= vL; v.y /= vL; // anticlockwise 90 vector const v1 = { x: -v.y, y: v.x }; // anticlockwise 45 vector const v2 = { x: 0.707 * v.x - 0.707 * v.y, y: 0.707 * v.x + 0.707 * v.y }; const data = [ // main body { x: x0, y: y0 }, { x: x1, y: y1 }, // end line { x: x0 + endLineL * v1.x, y: y0 + endLineL * v1.y }, { x: x0 - endLineL * v1.x, y: y0 - endLineL * v1.y }, { x: x1 + endLineL * v1.x, y: y1 + endLineL * v1.y }, { x: x1 - endLineL * v1.x, y: y1 - endLineL * v1.y }, // 45° end line // { x: x0 + endLine2L * v2.x, y: y0 + endLine2L * v2.y }, // { x: x0 - endLine2L * v2.x, y: y0 - endLine2L * v2.y }, // { x: x1 + endLine2L * v2.x, y: y1 + endLine2L * v2.y }, // { x: x1 - endLine2L * v2.x, y: y1 - endLine2L * v2.y }, ]; const length = vL; const angle = Math.atan2(v.y, v.x); return { data, length, angle }; } export default class Dimension extends Mesh2D<IDimensionProps> { protected view = new PIXI.Container(); private _interactContainer = new PIXI.Container(); // public componentWillReceiveProps(para1,para2){ // console.warn(para1,para2) // } private graphic2endPsMap: Map<PIXI.Graphics, IText> = new Map(); public draw() { this.view.removeChildren(); const graphics = new PIXI.Graphics(); this.view.addChild(graphics); this._interactContainer.removeChildren(); this.view.addChild(this._interactContainer); // processedData 数据格式 { p0: { x: 1300, y: 2250 }, p1: { x: 2700, y: 2250 } }, const textInfo: IText[] = []; const processedData = this.processData(); graphics.lineStyle(1, 0x131313); graphics.line.native = true; for (let i = 0; i < processedData.length; i++) { const { data, angle, length } = generateDimData(processedData[i].p0.x, processedData[i].p0.y, processedData[i].p1.x, processedData[i].p1.y); const roundLength = Math.round(length); if (roundLength === 0) { // eslint-disable-next-line no-continue continue; } for (let j = 0; j < data.length; j += 2) { graphics.moveTo(data[j].x, data[j].y); graphics.lineTo(data[j + 1].x, data[j + 1].y); } const center = { x: (processedData[i].p0.x + processedData[i].p1.x) / 2, y: (processedData[i].p0.y + processedData[i].p1.y) / 2, }; const textOffsetDir = { x: -Math.sin(angle), y: Math.cos(angle) }; center.x += textOffsetK * textH * textOffsetDir.x; center.y += textOffsetK * textH * textOffsetDir.y; textInfo.push({ roundLength, params: { offset: { x: center.x, y: center.y }, size: textH, rotation: angle }, endPoints: { p0: processedData[i].p0, p1: processedData[i].p1 } }); } // delete text data if (this.props.editableTextPs) { this.props.editableTextPs.forEach((p) => { let nearestD2 = Infinity; let nearestIndex = -1; textInfo.forEach((info, i) => { const tempD2 = (p.x - info.params.offset.x) ** 2 + (p.y - info.params.offset.y) ** 2; if (tempD2 < nearestD2) { nearestD2 = tempD2; nearestIndex = i; } }); textInfo.splice(nearestIndex, 1); // delete nearest text }); } // draw text graphics.lineStyle(0); textInfo.forEach(info => { drawText(graphics, info.roundLength, info.params); const interactGraphics = new PIXI.Graphics(); interactGraphics.lineStyle(0); interactGraphics.beginFill(0x00ff00, 0.0001); const halfH = info.params.size / 2; const halfW = info.roundLength.toString().length * 0.8 * halfH; interactGraphics.drawRect(-halfW, -halfH, 2 * halfW, 2 * halfH); interactGraphics.position.set(info.params.offset.x, info.params.offset.y); interactGraphics.endFill(); interactGraphics.rotation = info.params.rotation; this._interactContainer.addChild(interactGraphics); this.graphic2endPsMap.set(interactGraphics, info); }); this.view.rotation = this.props.rotation ?? 0; this.view.scale.set(this.props.scale?.x ?? 1, this.props.scale?.y ?? 1); } protected onClickable() { return true; } protected onClick = (v: Partial<ViewEntity>, e: SceneEvent<any>) => { let targetG = this._interactContainer.children[0]; this._interactContainer.children.forEach(c => { if (this._distance2(c.position, e.getScenePosition()) < this._distance2(targetG.position, e.getScenePosition())) targetG = c; }); this.props.clickCallback?.(this.graphic2endPsMap.get(targetG as PIXI.Graphics)); }; private _distance2(p0: PIXI.IPointData, p1: PIXI.IPointData) { return (p0.x - p1.x) ** 2 + (p0.y - p1.y) ** 2; } /** * @description: 矩形交错网格构件上获取标注端点坐标数组 * * 3-------------A------------2 * | | | * | | | * | | | * C-------------B------------D * | | * | | * | | * 0--------------------------1 * * bbox是整个构件的包围盒四个点 * AB是内插的竖直构件,上方的标注需要体现其水平X位置, * CD是内插的水平构件,右方标注需要体现其竖直Y位置 */ private processData() { let lineData: ILineData[] = [ // { p0: { x: 1300, y: 2250 }, p1: { x: 2700, y: 2250 } }, ]; // 遍历窗 this.props.data.forEach((data) => { const oneBlockLineData: ILineData[] = []; const { bbox, innerHY, innerVX } = data; // 计算最外围标注 // 有内插标注则则最外围标注有额外偏移 const interHK = innerVX.length ? 1 : 0; const interVK = innerHY.length ? 1 : 0; // 上方横 oneBlockLineData.push({ p0: { x: bbox[3].x, y: bbox[3].y + DIM_OFFSET + interHK * DIM_INTERNAL }, p1: { x: bbox[2].x, y: bbox[3].y + DIM_OFFSET + interHK * DIM_INTERNAL }, }); // 右侧竖 oneBlockLineData.push({ p0: { x: bbox[1].x + DIM_OFFSET + interVK * DIM_INTERNAL, y: bbox[2].y }, p1: { x: bbox[1].x + DIM_OFFSET + interVK * DIM_INTERNAL, y: bbox[1].y }, }); // 竖直构件x排序 if (innerVX.length) { let PX: number[] = [bbox[3].x, bbox[2].x]; PX = PX.concat(innerVX); PX.sort((a, b) => a - b); for (let i = 0; i < PX.length - 1; i++) { oneBlockLineData.push({ p0: { x: PX[i], y: bbox[2].y + DIM_OFFSET }, p1: { x: PX[i + 1], y: bbox[2].y + DIM_OFFSET }, }); } } // 水平构件y排序 if (innerHY.length) { let PY: number[] = [bbox[2].y, bbox[1].y]; PY = PY.concat(innerHY); PY.sort((a, b) => b - a); for (let i = 0; i < PY.length - 1; i++) { oneBlockLineData.push({ p0: { x: bbox[1].x + DIM_OFFSET, y: PY[i] }, p1: { x: bbox[1].x + DIM_OFFSET, y: PY[i + 1] }, }); } } lineData = lineData.concat(oneBlockLineData); }); return lineData; } }