@turbox3d/graphic-component-pixi
Version:
Graphic component library based on pixi
56 lines • 2.92 kB
JavaScript
import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
import _createClass from "@babel/runtime/helpers/esm/createClass";
import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
import _inherits from "@babel/runtime/helpers/esm/inherits";
function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); }
function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); }
import { Mesh2D } from '@turbox3d/renderer-pixi';
import * as PIXI from 'pixi.js';
import { drawText } from '../_utils/utils';
/**
* @description: 半径尺寸线
*/
var AngleDimension = /*#__PURE__*/function (_Mesh2D) {
function AngleDimension() {
var _this;
_classCallCheck(this, AngleDimension);
_this = _callSuper(this, AngleDimension, arguments);
_this.view = new PIXI.Graphics();
return _this;
}
_inherits(AngleDimension, _Mesh2D);
return _createClass(AngleDimension, [{
key: "draw",
value: function draw() {
var _a, _b, _c, _d, _e;
var graphics = this.view;
graphics.clear();
graphics.lineStyle(1, 0x131313);
graphics.line["native"] = true;
graphics.arc(this.props.center.x, this.props.center.y, this.props.radius, this.props.startAngle, this.props.endAngle, !this.props.anticlockwise);
// calculate number text
var k = -1;
if (this.props.anticlockwise) k *= -1;
if (this.props.endAngle % (Math.PI * 2) < this.props.startAngle % (Math.PI * 2)) k *= -1;
var text = Math.abs(this.props.endAngle - this.props.startAngle) % (Math.PI * 2) * 180 / Math.PI;
if (k < 0) text = 360 - text;
var bisectorAngle = (this.props.startAngle + this.props.endAngle) / 2;
var bisectorDir = {
x: Math.cos(bisectorAngle),
y: Math.sin(bisectorAngle)
};
drawText(graphics, text.toFixed(0), {
offset: {
x: this.props.center.x + 1.3 * k * this.props.radius * bisectorDir.x,
y: this.props.center.y + 1.2 * k * this.props.radius * bisectorDir.y
},
size: this.props.radius / 2,
rotation: Math.PI / 2 + bisectorAngle
});
this.view.rotation = (_a = this.props.rotation) !== null && _a !== void 0 ? _a : 0;
this.view.scale.set((_c = (_b = this.props.scale) === null || _b === void 0 ? void 0 : _b.x) !== null && _c !== void 0 ? _c : 1, (_e = (_d = this.props.scale) === null || _d === void 0 ? void 0 : _d.y) !== null && _e !== void 0 ? _e : 1);
}
}]);
}(Mesh2D);
export { AngleDimension as default };