UNPKG

@turbox3d/event-manager

Version:

Large-scale productivity application event management library

29 lines (28 loc) 1.22 kB
import { Vec2 } from '@turbox3d/shared'; import { CoordinateController } from './coordinate'; import { HitResult } from './index'; import { NativeEventSet } from './type'; import { GesturesExtra, Extra } from './listener/type'; export declare class SceneEvent<DisplayObject = any> { static create<DisplayObject = any>(event: NativeEventSet, getCoordinateCtrl: () => CoordinateController, hitTargetOriginalByPoint: (point: Vec2) => HitResult<DisplayObject>, extra?: GesturesExtra | Extra): SceneEvent<DisplayObject>; event: NativeEventSet; getCoordinateCtrl: () => CoordinateController; hitTargetOriginalByPoint: (point: Vec2) => HitResult<DisplayObject>; extra?: GesturesExtra | Extra; constructor(event: NativeEventSet, getCoordinateCtrl: () => CoordinateController, hitTargetOriginalByPoint: (point: Vec2) => HitResult<DisplayObject>, extra?: GesturesExtra | Extra); /** * 屏幕坐标 */ get screenPosition(): { x: number; y: number; }; /** * 画布坐标 */ get canvasPosition(): Vec2 | import("@turbox3d/shared").Vec3; /** * 场景世界坐标 */ getScenePosition(z?: number): Vec2 | import("@turbox3d/shared").Vec3; }