@turbox3d/event-manager
Version:
Large-scale productivity application event management library
29 lines (28 loc) • 1.22 kB
TypeScript
import { Vec2 } from '@turbox3d/shared';
import { CoordinateController } from './coordinate';
import { HitResult } from './index';
import { NativeEventSet } from './type';
import { GesturesExtra, Extra } from './listener/type';
export declare class SceneEvent<DisplayObject = any> {
static create<DisplayObject = any>(event: NativeEventSet, getCoordinateCtrl: () => CoordinateController, hitTargetOriginalByPoint: (point: Vec2) => HitResult<DisplayObject>, extra?: GesturesExtra | Extra): SceneEvent<DisplayObject>;
event: NativeEventSet;
getCoordinateCtrl: () => CoordinateController;
hitTargetOriginalByPoint: (point: Vec2) => HitResult<DisplayObject>;
extra?: GesturesExtra | Extra;
constructor(event: NativeEventSet, getCoordinateCtrl: () => CoordinateController, hitTargetOriginalByPoint: (point: Vec2) => HitResult<DisplayObject>, extra?: GesturesExtra | Extra);
/**
* 屏幕坐标
*/
get screenPosition(): {
x: number;
y: number;
};
/**
* 画布坐标
*/
get canvasPosition(): Vec2 | import("@turbox3d/shared").Vec3;
/**
* 场景世界坐标
*/
getScenePosition(z?: number): Vec2 | import("@turbox3d/shared").Vec3;
}