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@tsparticles/updater-rotate

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tsParticles particles rotate updater

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.RotateAnimation = void 0; const engine_1 = require("@tsparticles/engine"); class RotateAnimation { constructor() { this.enable = false; this.speed = 0; this.decay = 0; this.sync = false; } load(data) { if ((0, engine_1.isNull)(data)) { return; } if (data.enable !== undefined) { this.enable = data.enable; } if (data.speed !== undefined) { this.speed = (0, engine_1.setRangeValue)(data.speed); } if (data.decay !== undefined) { this.decay = (0, engine_1.setRangeValue)(data.decay); } if (data.sync !== undefined) { this.sync = data.sync; } } } exports.RotateAnimation = RotateAnimation;