@tsparticles/updater-out-modes
Version:
tsParticles particles out modes updater
116 lines (115 loc) • 6.33 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.OutOutMode = void 0;
const engine_1 = require("@tsparticles/engine");
const minVelocity = 0, minDistance = 0;
class OutOutMode {
constructor(container) {
this.container = container;
this.modes = [engine_1.OutMode.out];
}
update(particle, direction, delta, outMode) {
if (!this.modes.includes(outMode)) {
return;
}
const container = this.container;
switch (particle.outType) {
case engine_1.ParticleOutType.inside: {
const { x: vx, y: vy } = particle.velocity;
const circVec = engine_1.Vector.origin;
circVec.length = particle.moveCenter.radius;
circVec.angle = particle.velocity.angle + Math.PI;
circVec.addTo(engine_1.Vector.create(particle.moveCenter));
const { dx, dy } = (0, engine_1.getDistances)(particle.position, circVec);
if ((vx <= minVelocity && dx >= minDistance) ||
(vy <= minVelocity && dy >= minDistance) ||
(vx >= minVelocity && dx <= minDistance) ||
(vy >= minVelocity && dy <= minDistance)) {
return;
}
particle.position.x = Math.floor((0, engine_1.randomInRange)({
min: 0,
max: container.canvas.size.width,
}));
particle.position.y = Math.floor((0, engine_1.randomInRange)({
min: 0,
max: container.canvas.size.height,
}));
const { dx: newDx, dy: newDy } = (0, engine_1.getDistances)(particle.position, particle.moveCenter);
particle.direction = Math.atan2(-newDy, -newDx);
particle.velocity.angle = particle.direction;
break;
}
default: {
if ((0, engine_1.isPointInside)(particle.position, container.canvas.size, engine_1.Vector.origin, particle.getRadius(), direction)) {
return;
}
switch (particle.outType) {
case engine_1.ParticleOutType.outside: {
particle.position.x =
Math.floor((0, engine_1.randomInRange)({
min: -particle.moveCenter.radius,
max: particle.moveCenter.radius,
})) + particle.moveCenter.x;
particle.position.y =
Math.floor((0, engine_1.randomInRange)({
min: -particle.moveCenter.radius,
max: particle.moveCenter.radius,
})) + particle.moveCenter.y;
const { dx, dy } = (0, engine_1.getDistances)(particle.position, particle.moveCenter);
if (particle.moveCenter.radius) {
particle.direction = Math.atan2(dy, dx);
particle.velocity.angle = particle.direction;
}
break;
}
case engine_1.ParticleOutType.normal: {
const warp = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
bottom: canvasSize.height + particle.getRadius() + particle.offset.y,
left: -particle.getRadius() - particle.offset.x,
right: canvasSize.width + particle.getRadius() + particle.offset.x,
top: -particle.getRadius() - particle.offset.y,
}, sizeValue = particle.getRadius(), nextBounds = (0, engine_1.calculateBounds)(particle.position, sizeValue);
if (direction === engine_1.OutModeDirection.right &&
nextBounds.left > canvasSize.width + particle.offset.x) {
particle.position.x = newPos.left;
particle.initialPosition.x = particle.position.x;
if (!warp) {
particle.position.y = (0, engine_1.getRandom)() * canvasSize.height;
particle.initialPosition.y = particle.position.y;
}
}
else if (direction === engine_1.OutModeDirection.left && nextBounds.right < -particle.offset.x) {
particle.position.x = newPos.right;
particle.initialPosition.x = particle.position.x;
if (!warp) {
particle.position.y = (0, engine_1.getRandom)() * canvasSize.height;
particle.initialPosition.y = particle.position.y;
}
}
if (direction === engine_1.OutModeDirection.bottom &&
nextBounds.top > canvasSize.height + particle.offset.y) {
if (!warp) {
particle.position.x = (0, engine_1.getRandom)() * canvasSize.width;
particle.initialPosition.x = particle.position.x;
}
particle.position.y = newPos.top;
particle.initialPosition.y = particle.position.y;
}
else if (direction === engine_1.OutModeDirection.top && nextBounds.bottom < -particle.offset.y) {
if (!warp) {
particle.position.x = (0, engine_1.getRandom)() * canvasSize.width;
particle.initialPosition.x = particle.position.x;
}
particle.position.y = newPos.bottom;
particle.initialPosition.y = particle.position.y;
}
break;
}
}
break;
}
}
}
}
exports.OutOutMode = OutOutMode;