@tsparticles/updater-out-modes
Version:
tsParticles particles out modes updater
38 lines (37 loc) • 1.56 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.DestroyOutMode = void 0;
const engine_1 = require("@tsparticles/engine");
const minVelocity = 0;
class DestroyOutMode {
constructor(container) {
this.container = container;
this.modes = [engine_1.OutMode.destroy];
}
update(particle, direction, _delta, outMode) {
if (!this.modes.includes(outMode)) {
return;
}
const container = this.container;
switch (particle.outType) {
case engine_1.ParticleOutType.normal:
case engine_1.ParticleOutType.outside:
if ((0, engine_1.isPointInside)(particle.position, container.canvas.size, engine_1.Vector.origin, particle.getRadius(), direction)) {
return;
}
break;
case engine_1.ParticleOutType.inside: {
const { dx, dy } = (0, engine_1.getDistances)(particle.position, particle.moveCenter), { x: vx, y: vy } = particle.velocity;
if ((vx < minVelocity && dx > particle.moveCenter.radius) ||
(vy < minVelocity && dy > particle.moveCenter.radius) ||
(vx >= minVelocity && dx < -particle.moveCenter.radius) ||
(vy >= minVelocity && dy < -particle.moveCenter.radius)) {
return;
}
break;
}
}
container.particles.remove(particle, particle.group, true);
}
}
exports.DestroyOutMode = DestroyOutMode;