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@tsparticles/shape-image

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[![banner](https://particles.js.org/images/banner2.png)](https://particles.js.org) # tsParticles Image Shape [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/@tsparticles/shape-image/badge)](https://www.jsdelivr.com/package/npm/@tsparticles/shape-image) [![npmjs](https://badge.fury.io/js/@tsparticles/shape-image.svg)](https://www.npmjs.com/package/@tsparticles/shape-image) [![npmjs](https://img.shields.io/npm/dt/@tsparticles/shape-image)](https://www.npmjs.com/package/@tsparticles/shape-image) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni) [tsParticles](https://github.com/tsparticles/tsparticles) additional image shape. ## How to use it ### CDN / Vanilla JS / jQuery The CDN/Vanilla version JS has one required file in vanilla configuration: Including the `tsparticles.shape.image.min.js` file will export the function to load the shape: ```javascript loadImageShape; ``` ### Usage Once the scripts are loaded you can set up `tsParticles` and the shape like this: ```javascript (async () => { await loadImageShape(tsParticles); await tsParticles.load({ id: "tsparticles", options: { /* options */ /* here you can use particles.shape.type: "image" */ }, }); })(); ``` ### ESM / CommonJS This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this: ```shell $ npm install @tsparticles/shape-image ``` or ```shell $ yarn add @tsparticles/shape-image ``` Then you need to import it in the app, like this: ```javascript const { tsParticles } = require("@tsparticles/engine"); const { loadImageShape } = require("@tsparticles/shape-image"); (async () => { await loadImageShape(tsParticles); })(); ``` or ```javascript import { tsParticles } from "@tsparticles/engine"; import { loadImageShape } from "@tsparticles/shape-image"; (async () => { await loadImageShape(tsParticles); })(); ```