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@tsparticles/plugin-emitters-shape-circle

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tsParticles emitters shape circle plugin

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import { EmitterShapeBase } from "@tsparticles/plugin-emitters"; import { getRandom } from "@tsparticles/engine"; const quarter = 0.25, double = 2, doublePI = Math.PI * double, squareExp = 2, half = 0.5; export class EmittersCircleShape extends EmitterShapeBase { constructor(position, size, fill, options) { super(position, size, fill, options); } async init() { } randomPosition() { const size = this.size, fill = this.fill, position = this.position, generateTheta = (x, y) => { const u = getRandom() * quarter, theta = Math.atan((y / x) * Math.tan(doublePI * u)), v = getRandom(); if (v < quarter) { return theta; } else if (v < double * quarter) { return Math.PI - theta; } else if (v < double * quarter + quarter) { return Math.PI + theta; } else { return -theta; } }, radius = (x, y, theta) => (x * y) / Math.sqrt((y * Math.cos(theta)) ** squareExp + (x * Math.sin(theta)) ** squareExp), [a, b] = [size.width * half, size.height * half], randomTheta = generateTheta(a, b), maxRadius = radius(a, b, randomTheta), randomRadius = fill ? maxRadius * Math.sqrt(getRandom()) : maxRadius; return { position: { x: position.x + randomRadius * Math.cos(randomTheta), y: position.y + randomRadius * Math.sin(randomTheta), }, }; } }