@tsparticles/path-polygon
Version:
tsParticles polygon path
59 lines (58 loc) • 2.06 kB
JavaScript
import { Vector, deepExtend, getRandom } from "@tsparticles/engine";
const defaultOptions = {
sides: 6,
turnSteps: 20,
angle: 30,
};
export class PolygonPathGenerator {
dirsList;
options;
#container;
#res;
constructor(container) {
this.#container = container;
this.#res = Vector.origin;
this.dirsList = [];
this.options = deepExtend({}, defaultOptions);
}
generate(p) {
const { sides, turnSteps } = this.options;
p.hexStep ??= 0;
p.hexDirection ??= sides === 6 ? ((getRandom() * 3) | 0) * 2 : (getRandom() * sides) | 0;
p.hexSpeed ??= p.velocity.length;
if (p.hexStep % turnSteps === 0) {
p.hexDirection = getRandom() > 0.5 ? (p.hexDirection + 1) % sides : (p.hexDirection + sides - 1) % sides;
}
p.velocity.x = 0;
p.velocity.y = 0;
p.hexStep++;
const direction = this.dirsList[p.hexDirection];
this.#res.x = direction.x * p.hexSpeed;
this.#res.y = direction.y * p.hexSpeed;
return this.#res;
}
init() {
const container = this.#container, sourceOptions = container.actualOptions.particles.move.path.options;
this.options.sides =
sourceOptions["sides"] > 0 ? sourceOptions["sides"] : this.options.sides;
this.options.angle = sourceOptions["angle"] ?? this.options.angle;
this.options.turnSteps =
sourceOptions["turnSteps"] >= 0 ? sourceOptions["turnSteps"] : this.options.turnSteps;
this.#createDirs();
}
reset(particle) {
delete particle.hexStep;
delete particle.hexDirection;
delete particle.hexSpeed;
}
update() {
}
#createDirs = () => {
const options = this.options;
this.dirsList = [];
for (let i = 0; i < 360; i += 360 / options.sides) {
const angle = options.angle + i;
this.dirsList.push(Vector.create(Math.cos((angle * Math.PI) / 180), Math.sin((angle * Math.PI) / 180)));
}
};
}