@tsparticles/path-polygon
Version:
tsParticles polygon path
53 lines (52 loc) • 1.86 kB
JavaScript
import { Vector, getRandom } from "@tsparticles/engine";
export class PolygonPathGenerator {
constructor() {
this._createDirs = () => {
this.dirsList = [];
for (let i = 0; i < 360; i += 360 / this.options.sides) {
const angle = this.options.angle + i;
this.dirsList.push(Vector.create(Math.cos((angle * Math.PI) / 180), Math.sin((angle * Math.PI) / 180)));
}
};
this.dirsList = [];
this.options = {
sides: 6,
turnSteps: 20,
angle: 30,
};
}
generate(p) {
const { sides } = this.options;
if (p.hexStep === undefined) {
p.hexStep = 0;
}
if (p.hexDirection === undefined) {
p.hexDirection = sides === 6 ? ((getRandom() * 3) | 0) * 2 : (getRandom() * sides) | 0;
}
if (p.hexSpeed === undefined) {
p.hexSpeed = p.velocity.length;
}
if (p.hexStep % this.options.turnSteps === 0) {
p.hexDirection = getRandom() > 0.5 ? (p.hexDirection + 1) % sides : (p.hexDirection + sides - 1) % sides;
}
p.velocity.x = 0;
p.velocity.y = 0;
p.hexStep++;
const direction = this.dirsList[p.hexDirection];
return Vector.create(direction.x * p.hexSpeed, direction.y * p.hexSpeed);
}
init(container) {
const options = container.actualOptions.particles.move.path.options;
this.options.sides = options.sides > 0 ? options.sides : 6;
this.options.angle = options.angle ?? 30;
this.options.turnSteps = options.turnSteps >= 0 ? options.turnSteps : 20;
this._createDirs();
}
reset(particle) {
delete particle.hexStep;
delete particle.hexDirection;
delete particle.hexSpeed;
}
update() {
}
}