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@tsparticles/path-curl-noise

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tsParticles curl noise path

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import { Vector, deepExtend, getRandom, } from "@tsparticles/engine"; import { SimplexNoise } from "@tsparticles/simplex-noise"; const defaultOptions = { speed: 0.2, step: 250, }, double = 2; export class CurlNoiseGenerator { constructor() { const simplex = new SimplexNoise(); this._simplex = simplex.noise2d; this.options = deepExtend({}, defaultOptions); } generate(particle) { const pos = particle.getPosition(), { speed, step } = this.options, x = pos.x / step, y = pos.y / step, eps = 0.001, n1a = this._simplex.noise(x, y + eps), n2a = this._simplex.noise(x, y - eps), a = (n1a - n2a) / (double * eps), n1b = this._simplex.noise(x + eps, y), n2b = this._simplex.noise(x - eps, y), b = (n1b - n2b) / (double * eps); particle.velocity.x = 0; particle.velocity.y = 0; return Vector.create(speed * a, speed * -b); } init(container) { const sourceOptions = container.actualOptions.particles.move.path.options; this.options.seed = sourceOptions?.seed; this.options.speed = (sourceOptions?.speed ?? defaultOptions.speed) * container.retina.pixelRatio; this.options.step = sourceOptions?.step ?? defaultOptions.step; this._simplex.seed(this.options.seed ?? getRandom()); } reset() { } update() { } }