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@tsparticles/particles

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Minimal tsParticles particles bundle — lightweight particle engine without confetti or fireworks extras. Perfect for pure particle backgrounds. Ready to use components available for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, In

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const instances = new Map(); export function deleteParticlesInstance(id) { instances.delete(id); } const defaultCount = 80, defaultLinksWidth = 100, defaultSpeed = 3, defaultOpacity = 1, defaultRadius = 3; function getDefaultOptions(options, canvas) { return { fullScreen: { enable: !canvas, }, particles: { number: { value: options.count ?? defaultCount, }, color: { value: options.color ?? "#fff", }, links: { enable: options.links ?? false, color: options.linksColor ?? "#fff", distance: options.linksLength ?? defaultLinksWidth, }, collisions: { enable: options.collisions ?? false, }, move: { enable: true, speed: options.speed ?? defaultSpeed, }, opacity: { value: options.opacity ?? defaultOpacity, }, shape: { type: options.shape ?? "circle", }, size: { value: options.radius ?? defaultRadius, }, }, }; } export async function getParticlesInstance(engine, id, sourceOptions, canvas) { const existing = instances.get(id); if (existing instanceof Promise) { return existing; } if (existing) { if (!existing.destroyed) { return existing; } instances.delete(id); } const create = async () => { const particlesOptions = getDefaultOptions(sourceOptions, canvas), container = await engine.load({ id, element: canvas, options: particlesOptions }); if (!container) { instances.delete(id); return; } const { ParticlesInstance } = await import("./ParticlesInstance.js"), instance = new ParticlesInstance(container, id); instances.set(id, instance); return instance; }, createPromise = create(); instances.set(id, createPromise); return createPromise; }