@tsparticles/interaction-particles-collisions
Version:
tsParticles collisions particles interaction
42 lines (41 loc) • 1.54 kB
JavaScript
(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports", "@tsparticles/engine"], factory);
}
})(function (require, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.absorb = absorb;
const engine_1 = require("@tsparticles/engine");
const half = 0.5, absorbFactor = 10, minAbsorbFactor = 0;
function updateAbsorb(p1, r1, p2, r2, delta, pixelRatio) {
const factor = (0, engine_1.clamp)((p1.options.collisions.absorb.speed * delta.factor) / absorbFactor, minAbsorbFactor, r2);
p1.size.value += factor * half;
p2.size.value -= factor;
if (r2 <= pixelRatio) {
p2.size.value = 0;
p2.destroy();
}
}
function absorb(p1, p2, delta, pixelRatio) {
const r1 = p1.getRadius(), r2 = p2.getRadius();
if (r1 === undefined && r2 !== undefined) {
p1.destroy();
}
else if (r1 !== undefined && r2 === undefined) {
p2.destroy();
}
else if (r1 !== undefined && r2 !== undefined) {
if (r1 >= r2) {
updateAbsorb(p1, r1, p2, r2, delta, pixelRatio);
}
else {
updateAbsorb(p2, r2, p1, r1, delta, pixelRatio);
}
}
}
});