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@tsparticles/interaction-particles-collisions

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tsParticles collisions particles interaction

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Collider = void 0; const engine_1 = require("@tsparticles/engine"); const ResolveCollision_js_1 = require("./ResolveCollision.js"); const double = 2; class Collider extends engine_1.ParticlesInteractorBase { constructor(container) { super(container); } clear() { } init() { } interact(p1, delta) { if (p1.destroyed || p1.spawning) { return; } const container = this.container, pos1 = p1.getPosition(), radius1 = p1.getRadius(), query = container.particles.quadTree.queryCircle(pos1, radius1 * double); for (const p2 of query) { if (p1 === p2 || !p2.options.collisions.enable || p1.options.collisions.mode !== p2.options.collisions.mode || p2.destroyed || p2.spawning) { continue; } const pos2 = p2.getPosition(), radius2 = p2.getRadius(); if (Math.abs(Math.round(pos1.z) - Math.round(pos2.z)) > radius1 + radius2) { continue; } const dist = (0, engine_1.getDistance)(pos1, pos2), distP = radius1 + radius2; if (dist > distP) { continue; } (0, ResolveCollision_js_1.resolveCollision)(p1, p2, delta, container.retina.pixelRatio); } } isEnabled(particle) { return particle.options.collisions.enable; } reset() { } } exports.Collider = Collider;