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@tsparticles/interaction-particles-collisions

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tsParticles collisions particles interaction

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import { ParticlesInteractorBase, getDistance } from "@tsparticles/engine"; import { resolveCollision } from "./ResolveCollision.js"; const double = 2; export class Collider extends ParticlesInteractorBase { constructor(container) { super(container); } clear() { } init() { } interact(p1, delta) { if (p1.destroyed || p1.spawning) { return; } const container = this.container, pos1 = p1.getPosition(), radius1 = p1.getRadius(), query = container.particles.quadTree.queryCircle(pos1, radius1 * double); for (const p2 of query) { if (p1 === p2 || !p2.options.collisions.enable || p1.options.collisions.mode !== p2.options.collisions.mode || p2.destroyed || p2.spawning) { continue; } const pos2 = p2.getPosition(), radius2 = p2.getRadius(); if (Math.abs(Math.round(pos1.z) - Math.round(pos2.z)) > radius1 + radius2) { continue; } const dist = getDistance(pos1, pos2), distP = radius1 + radius2; if (dist > distP) { continue; } resolveCollision(p1, p2, delta, container.retina.pixelRatio); } } isEnabled(particle) { return particle.options.collisions.enable; } reset() { } }