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@tsparticles/interaction-particles-attract

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tsParticles attract particles interaction

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import { ParticlesInteractorBase, getDistances, getRangeValue, } from "@tsparticles/engine"; const attractFactor = 1000, identity = 1; export class Attractor extends ParticlesInteractorBase { constructor(container) { super(container); } clear() { } init() { } interact(p1) { const container = this.container; if (p1.attractDistance === undefined) { p1.attractDistance = getRangeValue(p1.options.move.attract.distance) * container.retina.pixelRatio; } const distance = p1.attractDistance, pos1 = p1.getPosition(), query = container.particles.quadTree.queryCircle(pos1, distance); for (const p2 of query) { if (p1 === p2 || !p2.options.move.attract.enable || p2.destroyed || p2.spawning) { continue; } const pos2 = p2.getPosition(), { dx, dy } = getDistances(pos1, pos2), rotate = p1.options.move.attract.rotate, ax = dx / (rotate.x * attractFactor), ay = dy / (rotate.y * attractFactor), p1Factor = p2.size.value / p1.size.value, p2Factor = identity / p1Factor; p1.velocity.x -= ax * p1Factor; p1.velocity.y -= ay * p1Factor; p2.velocity.x += ax * p2Factor; p2.velocity.y += ay * p2Factor; } } isEnabled(particle) { return particle.options.move.attract.enable; } reset() { } }