@tsparticles/interaction-particles-attract
Version:
tsParticles attract particles interaction
34 lines (33 loc) • 1.4 kB
JavaScript
import { ParticlesInteractorBase, getDistances, getRangeValue, } from "@tsparticles/engine";
const attractFactor = 1000, identity = 1;
export class Attractor extends ParticlesInteractorBase {
constructor(container) {
super(container);
}
clear() {
}
init() {
}
interact(p1) {
const container = this.container;
if (p1.attractDistance === undefined) {
p1.attractDistance = getRangeValue(p1.options.move.attract.distance) * container.retina.pixelRatio;
}
const distance = p1.attractDistance, pos1 = p1.getPosition(), query = container.particles.quadTree.queryCircle(pos1, distance);
for (const p2 of query) {
if (p1 === p2 || !p2.options.move.attract.enable || p2.destroyed || p2.spawning) {
continue;
}
const pos2 = p2.getPosition(), { dx, dy } = getDistances(pos1, pos2), rotate = p1.options.move.attract.rotate, ax = dx / (rotate.x * attractFactor), ay = dy / (rotate.y * attractFactor), p1Factor = p2.size.value / p1.size.value, p2Factor = identity / p1Factor;
p1.velocity.x -= ax * p1Factor;
p1.velocity.y -= ay * p1Factor;
p2.velocity.x += ax * p2Factor;
p2.velocity.y += ay * p2Factor;
}
}
isEnabled(particle) {
return particle.options.move.attract.enable;
}
reset() {
}
}