@tsparticles/interaction-external-slow
Version:
tsParticles slow external interaction
63 lines (62 loc) • 2.7 kB
JavaScript
(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports", "@tsparticles/engine", "./Options/Classes/Slow.js"], factory);
}
})(function (require, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Slower = void 0;
const engine_1 = require("@tsparticles/engine");
const Slow_js_1 = require("./Options/Classes/Slow.js");
const slowMode = "slow", minRadius = 0;
class Slower extends engine_1.ExternalInteractorBase {
constructor(container) {
super(container);
}
clear(particle, delta, force) {
if (particle.slow.inRange && !force) {
return;
}
particle.slow.factor = 1;
}
init() {
const container = this.container, slow = container.actualOptions.interactivity.modes.slow;
if (!slow) {
return;
}
container.retina.slowModeRadius = slow.radius * container.retina.pixelRatio;
}
interact() {
}
isEnabled(particle) {
const container = this.container, mouse = container.interactivity.mouse, events = (particle?.interactivity ?? container.actualOptions.interactivity).events;
return events.onHover.enable && !!mouse.position && (0, engine_1.isInArray)(slowMode, events.onHover.mode);
}
loadModeOptions(options, ...sources) {
if (!options.slow) {
options.slow = new Slow_js_1.Slow();
}
for (const source of sources) {
options.slow.load(source?.slow);
}
}
reset(particle) {
particle.slow.inRange = false;
const container = this.container, options = container.actualOptions, mousePos = container.interactivity.mouse.position, radius = container.retina.slowModeRadius, slowOptions = options.interactivity.modes.slow;
if (!slowOptions || !radius || radius < minRadius || !mousePos) {
return;
}
const particlePos = particle.getPosition(), dist = (0, engine_1.getDistance)(mousePos, particlePos), proximityFactor = dist / radius, slowFactor = slowOptions.factor, { slow } = particle;
if (dist > radius) {
return;
}
slow.inRange = true;
slow.factor = proximityFactor / slowFactor;
}
}
exports.Slower = Slower;
});