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@tsparticles/interaction-external-repulse

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tsParticles repulse external interaction

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import { Circle, DivType, ExternalInteractorBase, Rectangle, Vector, clamp, divMode, divModeExecute, getDistances, isDivModeEnabled, isInArray, millisecondsToSeconds, mouseMoveEvent, } from "@tsparticles/engine"; import { Repulse } from "./Options/Classes/Repulse.js"; const repulseMode = "repulse", minDistance = 0, repulseRadiusFactor = 6, repulseRadiusPower = 3, squarePower = 2, minRadius = 0, minSpeed = 0, easingOffset = 1, half = 0.5; export class Repulser extends ExternalInteractorBase { constructor(engine, container) { super(container); this._clickRepulse = () => { const container = this.container, repulseOptions = container.actualOptions.interactivity.modes.repulse; if (!repulseOptions) { return; } const repulse = container.repulse ?? { particles: [] }; if (!repulse.finish) { if (!repulse.count) { repulse.count = 0; } repulse.count++; if (repulse.count === container.particles.count) { repulse.finish = true; } } if (repulse.clicking) { const repulseDistance = container.retina.repulseModeDistance; if (!repulseDistance || repulseDistance < minDistance) { return; } const repulseRadius = Math.pow(repulseDistance / repulseRadiusFactor, repulseRadiusPower), mouseClickPos = container.interactivity.mouse.clickPosition; if (mouseClickPos === undefined) { return; } const range = new Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.quadTree.query(range, p => this.isEnabled(p)); for (const particle of query) { const { dx, dy, distance } = getDistances(mouseClickPos, particle.position), d = distance ** squarePower, velocity = repulseOptions.speed, force = (-repulseRadius * velocity) / d; if (d <= repulseRadius) { repulse.particles.push(particle); const vect = Vector.create(dx, dy); vect.length = force; particle.velocity.setTo(vect); } } } else if (repulse.clicking === false) { for (const particle of repulse.particles) { particle.velocity.setTo(particle.initialVelocity); } repulse.particles = []; } }; this._hoverRepulse = () => { const container = this.container, mousePos = container.interactivity.mouse.position, repulseRadius = container.retina.repulseModeDistance; if (!repulseRadius || repulseRadius < minRadius || !mousePos) { return; } this._processRepulse(mousePos, repulseRadius, new Circle(mousePos.x, mousePos.y, repulseRadius)); }; this._processRepulse = (position, repulseRadius, area, divRepulse) => { const container = this.container, query = container.particles.quadTree.query(area, p => this.isEnabled(p)), repulseOptions = container.actualOptions.interactivity.modes.repulse; if (!repulseOptions) { return; } const { easing, speed, factor, maxSpeed } = repulseOptions, easingFunc = this._engine.getEasing(easing), velocity = (divRepulse?.speed ?? speed) * factor; for (const particle of query) { const { dx, dy, distance } = getDistances(particle.position, position), repulseFactor = clamp(easingFunc(easingOffset - distance / repulseRadius) * velocity, minSpeed, maxSpeed), normVec = Vector.create(!distance ? velocity : (dx / distance) * repulseFactor, !distance ? velocity : (dy / distance) * repulseFactor); particle.position.addTo(normVec); } }; this._singleSelectorRepulse = (selector, div) => { const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse; if (!repulse) { return; } const query = document.querySelectorAll(selector); if (!query.length) { return; } query.forEach(item => { const elem = item, pxRatio = container.retina.pixelRatio, pos = { x: (elem.offsetLeft + elem.offsetWidth * half) * pxRatio, y: (elem.offsetTop + elem.offsetHeight * half) * pxRatio, }, repulseRadius = elem.offsetWidth * half * pxRatio, area = div.type === DivType.circle ? new Circle(pos.x, pos.y, repulseRadius) : new Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = divMode(divs, elem); this._processRepulse(pos, repulseRadius, area, divRepulse); }); }; this._engine = engine; if (!container.repulse) { container.repulse = { particles: [] }; } this.handleClickMode = (mode) => { const options = this.container.actualOptions, repulseOpts = options.interactivity.modes.repulse; if (!repulseOpts || mode !== repulseMode) { return; } if (!container.repulse) { container.repulse = { particles: [] }; } const repulse = container.repulse; repulse.clicking = true; repulse.count = 0; for (const particle of container.repulse.particles) { if (!this.isEnabled(particle)) { continue; } particle.velocity.setTo(particle.initialVelocity); } repulse.particles = []; repulse.finish = false; setTimeout(() => { if (container.destroyed) { return; } repulse.clicking = false; }, repulseOpts.duration * millisecondsToSeconds); }; } clear() { } init() { const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse; if (!repulse) { return; } container.retina.repulseModeDistance = repulse.distance * container.retina.pixelRatio; } interact() { const container = this.container, options = container.actualOptions, mouseMoveStatus = container.interactivity.status === mouseMoveEvent, events = options.interactivity.events, hover = events.onHover, hoverEnabled = hover.enable, hoverMode = hover.mode, click = events.onClick, clickEnabled = click.enable, clickMode = click.mode, divs = events.onDiv; if (mouseMoveStatus && hoverEnabled && isInArray(repulseMode, hoverMode)) { this._hoverRepulse(); } else if (clickEnabled && isInArray(repulseMode, clickMode)) { this._clickRepulse(); } else { divModeExecute(repulseMode, divs, (selector, div) => this._singleSelectorRepulse(selector, div)); } } isEnabled(particle) { const container = this.container, options = container.actualOptions, mouse = container.interactivity.mouse, events = (particle?.interactivity ?? options.interactivity).events, divs = events.onDiv, hover = events.onHover, click = events.onClick, divRepulse = isDivModeEnabled(repulseMode, divs); if (!(divRepulse || (hover.enable && !!mouse.position) || (click.enable && mouse.clickPosition))) { return false; } const hoverMode = hover.mode, clickMode = click.mode; return isInArray(repulseMode, hoverMode) || isInArray(repulseMode, clickMode) || divRepulse; } loadModeOptions(options, ...sources) { if (!options.repulse) { options.repulse = new Repulse(); } for (const source of sources) { options.repulse.load(source?.repulse); } } reset() { } }