@tsparticles/interaction-external-bounce
Version:
tsParticles bounce external interaction
43 lines (42 loc) • 1.86 kB
JavaScript
import { ExternalInteractorBase, isDivModeEnabled, isInArray, mouseMoveEvent, } from "@tsparticles/engine";
import { divBounce, mouseBounce } from "./Utils.js";
import { Bounce } from "./Options/Classes/Bounce.js";
const bounceMode = "bounce";
export class Bouncer extends ExternalInteractorBase {
constructor(container) {
super(container);
}
clear() {
}
init() {
const container = this.container, bounce = container.actualOptions.interactivity.modes.bounce;
if (!bounce) {
return;
}
container.retina.bounceModeDistance = bounce.distance * container.retina.pixelRatio;
}
interact() {
const container = this.container, options = container.actualOptions, events = options.interactivity.events, mouseMoveStatus = container.interactivity.status === mouseMoveEvent, hoverEnabled = events.onHover.enable, hoverMode = events.onHover.mode, divs = events.onDiv;
if (mouseMoveStatus && hoverEnabled && isInArray(bounceMode, hoverMode)) {
mouseBounce(this.container, p => this.isEnabled(p));
}
else {
divBounce(this.container, divs, bounceMode, p => this.isEnabled(p));
}
}
isEnabled(particle) {
const container = this.container, options = container.actualOptions, mouse = container.interactivity.mouse, events = (particle?.interactivity ?? options.interactivity).events, divs = events.onDiv;
return ((!!mouse.position && events.onHover.enable && isInArray(bounceMode, events.onHover.mode)) ||
isDivModeEnabled(bounceMode, divs));
}
loadModeOptions(options, ...sources) {
if (!options.bounce) {
options.bounce = new Bounce();
}
for (const source of sources) {
options.bounce.load(source?.bounce);
}
}
reset() {
}
}