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@tsparticles/engine

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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.

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import { MoveDirection } from "../../../../Enums/Directions/MoveDirection.js"; import { isNull, isNumber, isObject } from "../../../../Utils/TypeUtils.js"; import { MoveAngle } from "./MoveAngle.js"; import { MoveAttract } from "./MoveAttract.js"; import { MoveCenter } from "./MoveCenter.js"; import { MoveGravity } from "./MoveGravity.js"; import { MovePath } from "./Path/MovePath.js"; import { MoveTrail } from "./MoveTrail.js"; import { OutModes } from "./OutModes.js"; import { Spin } from "./Spin.js"; import { setRangeValue } from "../../../../Utils/NumberUtils.js"; export class Move { constructor() { this.angle = new MoveAngle(); this.attract = new MoveAttract(); this.center = new MoveCenter(); this.decay = 0; this.distance = {}; this.direction = MoveDirection.none; this.drift = 0; this.enable = false; this.gravity = new MoveGravity(); this.path = new MovePath(); this.outModes = new OutModes(); this.random = false; this.size = false; this.speed = 2; this.spin = new Spin(); this.straight = false; this.trail = new MoveTrail(); this.vibrate = false; this.warp = false; } load(data) { if (isNull(data)) { return; } this.angle.load(isNumber(data.angle) ? { value: data.angle } : data.angle); this.attract.load(data.attract); this.center.load(data.center); if (data.decay !== undefined) { this.decay = setRangeValue(data.decay); } if (data.direction !== undefined) { this.direction = data.direction; } if (data.distance !== undefined) { this.distance = isNumber(data.distance) ? { horizontal: data.distance, vertical: data.distance, } : { ...data.distance }; } if (data.drift !== undefined) { this.drift = setRangeValue(data.drift); } if (data.enable !== undefined) { this.enable = data.enable; } this.gravity.load(data.gravity); const outModes = data.outModes; if (outModes !== undefined) { if (isObject(outModes)) { this.outModes.load(outModes); } else { this.outModes.load({ default: outModes, }); } } this.path.load(data.path); if (data.random !== undefined) { this.random = data.random; } if (data.size !== undefined) { this.size = data.size; } if (data.speed !== undefined) { this.speed = setRangeValue(data.speed); } this.spin.load(data.spin); if (data.straight !== undefined) { this.straight = data.straight; } this.trail.load(data.trail); if (data.vibrate !== undefined) { this.vibrate = data.vibrate; } if (data.warp !== undefined) { this.warp = data.warp; } } }