UNPKG

@tsparticles/engine

Version:

Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.

38 lines (37 loc) 1.45 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Collisions = void 0; const CollisionMode_js_1 = require("../../../../Enums/Modes/CollisionMode.js"); const CollisionsAbsorb_js_1 = require("./CollisionsAbsorb.js"); const CollisionsOverlap_js_1 = require("./CollisionsOverlap.js"); const ParticlesBounce_js_1 = require("../Bounce/ParticlesBounce.js"); const TypeUtils_js_1 = require("../../../../Utils/TypeUtils.js"); const NumberUtils_js_1 = require("../../../../Utils/NumberUtils.js"); class Collisions { constructor() { this.absorb = new CollisionsAbsorb_js_1.CollisionsAbsorb(); this.bounce = new ParticlesBounce_js_1.ParticlesBounce(); this.enable = false; this.maxSpeed = 50; this.mode = CollisionMode_js_1.CollisionMode.bounce; this.overlap = new CollisionsOverlap_js_1.CollisionsOverlap(); } load(data) { if ((0, TypeUtils_js_1.isNull)(data)) { return; } this.absorb.load(data.absorb); this.bounce.load(data.bounce); if (data.enable !== undefined) { this.enable = data.enable; } if (data.maxSpeed !== undefined) { this.maxSpeed = (0, NumberUtils_js_1.setRangeValue)(data.maxSpeed); } if (data.mode !== undefined) { this.mode = data.mode; } this.overlap.load(data.overlap); } } exports.Collisions = Collisions;