@tsparticles/effect-trail
Version:
tsParticles trail effect
110 lines (109 loc) • 5.64 kB
JavaScript
import { OutMode, OutModeDirection, defaultAlpha, double, getRangeValue, half, originPoint, } from "@tsparticles/engine";
const minTrailLength = 3, trailLengthOffset = 1, minWidth = -1, firstIndex = 0, defaultLength = 10, loopTrailLengthOffset = 2, loopTrailLengthMinIndex = 0, defaultWidth = 0, minBound = 0;
const defaultTransform = {
a: 1,
b: 0,
c: 0,
d: 1,
};
export class TrailDrawer {
#container;
constructor(container) {
this.#container = container;
}
drawAfter(data) {
const { context, drawPosition, drawRadius, drawScale, particle, transformData } = data, container = this.#container, diameter = drawRadius * double, pxRatio = container.retina.pixelRatio, trail = particle.trail;
if (!trail || !particle.trailLength) {
return;
}
const currentPos = drawPosition, pathLength = particle.trailLength * drawScale + drawRadius;
trail.push({
break: particle.justWarped,
color: context.fillStyle || context.strokeStyle,
position: {
x: currentPos.x,
y: currentPos.y,
},
transformData,
});
if (trail.length < minTrailLength) {
return;
}
const pathLengthFloor = Math.floor(pathLength);
if (trail.length > pathLengthFloor) {
trail.splice(firstIndex, trail.length - pathLengthFloor);
}
const trailLength = Math.min(trail.length, pathLength);
context.save();
context.lineCap = "butt";
context.lineJoin = "round";
for (let i = trailLength - loopTrailLengthOffset; i > loopTrailLengthMinIndex; i--) {
const previousStep = trail[i + trailLengthOffset], step = trail[i], nextStep = trail[i - trailLengthOffset];
if (!previousStep || !step || !nextStep) {
continue;
}
const previousPosition = previousStep.position, position = step.position, nextPosition = nextStep.position, stepTransformData = particle.trailTransform ? (step.transformData ?? defaultTransform) : defaultTransform;
if (step.break || previousStep.break || nextStep.break) {
continue;
}
context.setTransform(stepTransformData.a, stepTransformData.b, stepTransformData.c, stepTransformData.d, position.x, position.y);
const startX = (previousPosition.x + position.x) * half - position.x, startY = (previousPosition.y + position.y) * half - position.y, endX = (position.x + nextPosition.x) * half - position.x, endY = (position.y + nextPosition.y) * half - position.y;
context.beginPath();
context.moveTo(startX, startY);
context.quadraticCurveTo(originPoint.x, originPoint.y, endX, endY);
const width = Math.max((i / trailLength) * diameter, pxRatio, (particle.trailMinWidth ?? minWidth) * drawScale), oldAlpha = context.globalAlpha;
context.globalAlpha = particle.trailFade ? i / trailLength : defaultAlpha;
context.lineWidth = particle.trailMaxWidth ? Math.min(width, particle.trailMaxWidth * drawScale) : width;
context.strokeStyle = step.color;
context.stroke();
context.globalAlpha = oldAlpha;
}
context.restore();
}
isInsideCanvas(data) {
const { canvasSize, direction, outMode, particle, radius } = data, position = particle.position, trail = particle.trail;
let minX = position.x - radius, maxX = position.x + radius, minY = position.y - radius, maxY = position.y + radius;
if (trail?.length) {
const widthPadding = Math.max(radius, particle.trailMaxWidth ?? defaultWidth, particle.trailMinWidth ?? defaultWidth);
for (const step of trail) {
minX = Math.min(minX, step.position.x - widthPadding);
maxX = Math.max(maxX, step.position.x + widthPadding);
minY = Math.min(minY, step.position.y - widthPadding);
maxY = Math.max(maxY, step.position.y + widthPadding);
}
}
const strictBounds = outMode === OutMode.destroy;
if (direction === OutModeDirection.bottom) {
return minY <= canvasSize.height;
}
if (direction === OutModeDirection.left) {
return maxX >= minBound;
}
if (direction === OutModeDirection.right) {
return minX <= canvasSize.width;
}
if (direction === OutModeDirection.top) {
return maxY >= minBound;
}
if (!strictBounds) {
return (position.x + radius >= minBound &&
position.y + radius >= minBound &&
position.x - radius <= canvasSize.width &&
position.y - radius <= canvasSize.height);
}
return maxX >= minBound && maxY >= minBound && minX <= canvasSize.width && minY <= canvasSize.height;
}
particleInit(container, particle) {
particle.trail = [];
const effectData = particle.effectData;
particle.trailFade = effectData?.fade ?? true;
particle.trailLength = getRangeValue(effectData?.length ?? defaultLength) * container.retina.pixelRatio;
particle.trailMaxWidth = effectData?.maxWidth
? getRangeValue(effectData.maxWidth) * container.retina.pixelRatio
: undefined;
particle.trailMinWidth = effectData?.minWidth
? getRangeValue(effectData.minWidth) * container.retina.pixelRatio
: undefined;
particle.trailTransform = effectData?.transform ?? false;
}
}