@tryforge/forgescript
Version:
ForgeScript is a comprehensive package that empowers you to effortlessly interact with Discord's API. It ensures scripting remains easy to learn and consistently effective.
52 lines • 1.8 kB
JavaScript
"use strict";
/*
* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright © 2025 BotForge
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const structures_1 = require("../../structures");
const array_1 = __importDefault(require("../../functions/array"));
const sound_1 = require("../../properties/sound");
exports.default = new structures_1.NativeFunction({
name: "$guildSoundboardSounds",
version: "2.4.0",
description: "Returns all soundboard sounds of a guild",
unwrap: true,
brackets: false,
args: [
{
name: "guild ID",
description: "The guild to get soundboard sounds from",
rest: false,
required: true,
type: structures_1.ArgType.Guild,
},
{
name: "property",
description: "The property of each sound to return",
rest: false,
type: structures_1.ArgType.Enum,
enum: sound_1.SoundboardSoundProperty
},
{
name: "separator",
description: "The separator to use for each property",
rest: false,
type: structures_1.ArgType.String,
},
],
output: [
structures_1.ArgType.Json,
(0, array_1.default)()
],
async execute(ctx, [guild, prop, sep]) {
const sounds = await (guild ?? ctx.guild)?.soundboardSounds.fetch().catch(ctx.noop);
if (sounds && prop)
return this.success(sounds.map((x) => sound_1.SoundboardSoundProperties[prop](x)).join(sep ?? ", "));
return this.successJSON(sounds);
},
});
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