@tryforge/forgescript
Version:
ForgeScript is a comprehensive package that empowers you to effortlessly interact with Discord's API. It ensures scripting remains easy to learn and consistently effective.
43 lines • 1.97 kB
JavaScript
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ScheduledEventProperties = exports.ScheduledEventProperty = void 0;
const defineProperties_1 = __importDefault(require("../functions/defineProperties"));
var ScheduledEventProperty;
(function (ScheduledEventProperty) {
ScheduledEventProperty["id"] = "id";
ScheduledEventProperty["userID"] = "userID";
ScheduledEventProperty["guildID"] = "guildID";
ScheduledEventProperty["channelID"] = "channelID";
ScheduledEventProperty["name"] = "name";
ScheduledEventProperty["userCount"] = "userCount";
ScheduledEventProperty["description"] = "description";
ScheduledEventProperty["startTimestamp"] = "startTimestamp";
ScheduledEventProperty["endTimestamp"] = "endTimestamp";
ScheduledEventProperty["timestamp"] = "timestamp";
ScheduledEventProperty["url"] = "url";
ScheduledEventProperty["cover"] = "cover";
ScheduledEventProperty["entityID"] = "entityID";
ScheduledEventProperty["location"] = "location";
ScheduledEventProperty["entityType"] = "entityType";
})(ScheduledEventProperty || (exports.ScheduledEventProperty = ScheduledEventProperty = {}));
exports.ScheduledEventProperties = (0, defineProperties_1.default)({
channelID: i => i?.channelId,
guildID: i => i?.guildId,
id: i => i?.id,
name: i => i?.name,
userID: i => i?.creatorId,
userCount: i => i?.userCount,
description: i => i?.description,
startTimestamp: i => i?.scheduledStartTimestamp,
endTimestamp: i => i?.scheduledEndTimestamp,
timestamp: i => i?.createdTimestamp,
url: i => i?.url,
cover: i => i?.coverImageURL(),
entityID: i => i?.entityId,
location: i => i?.entityMetadata?.location,
entityType: i => i?.entityType
});
//# sourceMappingURL=scheduledEvent.js.map
;