@tryforge/forgescript
Version:
ForgeScript is a comprehensive package that empowers you to effortlessly interact with Discord's API. It ensures scripting remains easy to learn and consistently effective.
93 lines • 9.29 kB
TypeScript
import { ArgType, EnumLike, IArg } from "./NativeFunction";
export declare class Arg {
private constructor();
static optionalString(name?: string, desc?: string): IArg<ArgType.String, boolean, false, EnumLike>;
static requiredString(name?: string, desc?: string): IArg<ArgType.String, true, false, EnumLike>;
static restString(name?: string, desc?: string): IArg<ArgType.String, true, true, EnumLike>;
static optionalMessage(name?: string, desc?: string): IArg<ArgType.Message, boolean, false, EnumLike>;
static restMessage(name?: string, desc?: string): IArg<ArgType.Message, boolean, true, EnumLike>;
static requiredMessage(name?: string, desc?: string): IArg<ArgType.Message, true, false, EnumLike>;
static optionalChannel(name?: string, desc?: string): IArg<ArgType.Channel, boolean, false, EnumLike>;
static restChannel(name?: string, desc?: string): IArg<ArgType.Channel, true, true, EnumLike>;
static requiredChannel(name?: string, desc?: string): IArg<ArgType.Channel, boolean, true, EnumLike>;
static optionalEnum<T extends EnumLike>(en: T, name?: string, desc?: string): IArg<ArgType.Enum, boolean, false, T>;
static requiredEnum<T extends EnumLike>(en: T, name?: string, desc?: string): IArg<ArgType.Enum, true, false, T>;
static restEnum<T extends EnumLike>(en: T, name?: string, desc?: string): IArg<ArgType.Enum, boolean, true, T>;
static optionalColor(name?: string, desc?: string): IArg<ArgType.Color, boolean, false, EnumLike>;
static requiredColor(name?: string, desc?: string): IArg<ArgType.Color, true, false, EnumLike>;
static restColor(name?: string, desc?: string): IArg<ArgType.Color, true, true, EnumLike>;
static optionalGuild(name?: string, desc?: string): IArg<ArgType.Guild, boolean, false, EnumLike>;
static restGuild(name?: string, desc?: string): IArg<ArgType.Guild, true, true, EnumLike>;
static requiredGuild(name?: string, desc?: string): IArg<ArgType.Guild, true, false, EnumLike>;
static optionalRole(name?: string, desc?: string): IArg<ArgType.Role, boolean, false, EnumLike>;
static requiredRole(name?: string, desc?: string): IArg<ArgType.Role, true, false, EnumLike>;
static restRole(name?: string, desc?: string): IArg<ArgType.Role, true, true, EnumLike>;
static optionalSticker(name?: string, desc?: string): IArg<ArgType.Sticker, boolean, false, EnumLike>;
static requiredSticker(name?: string, desc?: string): IArg<ArgType.Sticker, true, false, EnumLike>;
static restSticker(name?: string, desc?: string): IArg<ArgType.Sticker, true, true, EnumLike>;
static optionalJson(name?: string, desc?: string): IArg<ArgType.Json, boolean, false, EnumLike>;
static restJson(name?: string, desc?: string): IArg<ArgType.Json, true, true, EnumLike>;
static requiredJson(name?: string, desc?: string): IArg<ArgType.Json, true, false, EnumLike>;
static optionalNumber(name?: string, desc?: string): IArg<ArgType.Number, boolean, false, EnumLike>;
static requiredNumber(name?: string, desc?: string): IArg<ArgType.Number, true, false, EnumLike>;
static restNumber(name?: string, desc?: string): IArg<ArgType.Number, true, true, EnumLike>;
static restUser(name?: string, desc?: string): IArg<ArgType.User, true, true, EnumLike>;
static requiredUser(name?: string, desc?: string): IArg<ArgType.User, true, false, EnumLike>;
static optionalUser(name?: string, desc?: string): IArg<ArgType.User, boolean, false, EnumLike>;
static optionalMember(name?: string, desc?: string): IArg<ArgType.Member, boolean, false, EnumLike>;
static restMember(name?: string, desc?: string): IArg<ArgType.Member, true, true, EnumLike>;
static requiredMember(name?: string, desc?: string): IArg<ArgType.Member, true, false, EnumLike>;
static optionalAutomodRule(name?: string, desc?: string): IArg<ArgType.AutomodRule, boolean, false, EnumLike>;
static restAutomodRule(name?: string, desc?: string): IArg<ArgType.AutomodRule, true, true, EnumLike>;
static requiredAutomodRule(name?: string, desc?: string): IArg<ArgType.AutomodRule, true, false, EnumLike>;
static restTextChannel(name?: string, desc?: string): IArg<ArgType.TextChannel, true, true, EnumLike>;
static optionalTextChannel(name?: string, desc?: string): IArg<ArgType.TextChannel, boolean, false, EnumLike>;
static requiredTextChannel(name?: string, desc?: string): IArg<ArgType.TextChannel, true, false, EnumLike>;
static restGuildEmoji(name?: string, desc?: string): IArg<ArgType.GuildEmoji, true, true, EnumLike>;
static optionalGuildEmoji(name?: string, desc?: string): IArg<ArgType.GuildEmoji, boolean, false, EnumLike>;
static requiredGuildEmoji(name?: string, desc?: string): IArg<ArgType.GuildEmoji, true, false, EnumLike>;
static restApplicationEmoji(name?: string, desc?: string): IArg<ArgType.ApplicationEmoji, true, true, EnumLike>;
static optionalApplicationEmoji(name?: string, desc?: string): IArg<ArgType.ApplicationEmoji, boolean, false, EnumLike>;
static requiredApplicationEmoji(name?: string, desc?: string): IArg<ArgType.ApplicationEmoji, true, false, EnumLike>;
static restEmoji(name?: string, desc?: string): IArg<ArgType.Emoji, true, true, EnumLike>;
static optionalEmoji(name?: string, desc?: string): IArg<ArgType.Emoji, boolean, false, EnumLike>;
static requiredEmoji(name?: string, desc?: string): IArg<ArgType.Emoji, true, false, EnumLike>;
static restAttachment(name?: string, desc?: string): IArg<ArgType.Attachment, true, true, EnumLike>;
static optionalAttachment(name?: string, desc?: string): IArg<ArgType.Attachment, boolean, false, EnumLike>;
static requiredAttachment(name?: string, desc?: string): IArg<ArgType.Attachment, true, false, EnumLike>;
static optionalBigInt(name?: string, desc?: string): IArg<ArgType.BigInt, boolean, false, EnumLike>;
static requiredBigInt(name?: string, desc?: string): IArg<ArgType.BigInt, true, false, EnumLike>;
static restBigInt(name?: string, desc?: string): IArg<ArgType.BigInt, true, true, EnumLike>;
static optionalURL(name?: string, desc?: string): IArg<ArgType.URL, boolean, false, EnumLike>;
static requiredURL(name?: string, desc?: string): IArg<ArgType.URL, true, false, EnumLike>;
static restURL(name?: string, desc?: string): IArg<ArgType.URL, true, true, EnumLike>;
static optionalBoolean(name?: string, desc?: string): IArg<ArgType.Boolean, boolean, false, EnumLike>;
static restBoolean(name?: string, desc?: string): IArg<ArgType.Boolean, true, true, EnumLike>;
static requiredBoolean(name?: string, desc?: string): IArg<ArgType.Boolean, true, false, EnumLike>;
static requiredInvite(name?: string, desc?: string): IArg<ArgType.Invite, true, false, EnumLike>;
static optionalInvite(name?: string, desc?: string): IArg<ArgType.Invite, boolean, false, EnumLike>;
static restInvite(name?: string, desc?: string): IArg<ArgType.Invite, true, true, EnumLike>;
static restWebhook(name?: string, desc?: string): IArg<ArgType.Webhook, true, true, EnumLike>;
static requiredWebhook(name?: string, desc?: string): IArg<ArgType.Webhook, true, false, EnumLike>;
static optionalWebhook(name?: string, desc?: string): IArg<ArgType.Webhook, boolean, false, EnumLike>;
static optionalReaction(name?: string, desc?: string): IArg<ArgType.Reaction, boolean, false, EnumLike>;
static requiredReaction(name?: string, desc?: string): IArg<ArgType.Reaction, true, false, EnumLike>;
static restReaction(name?: string, desc?: string): IArg<ArgType.Reaction, true, true, EnumLike>;
static restTime(name?: string, desc?: string): IArg<ArgType.Time, true, true, EnumLike>;
static optionalTime(name?: string, desc?: string): IArg<ArgType.Time, boolean, false, EnumLike>;
static requiredTime(name?: string, desc?: string): IArg<ArgType.Time, true, false, EnumLike>;
static requiredDate(name?: string, desc?: string): IArg<ArgType.Date, true, false, EnumLike>;
static optionalDate(name?: string, desc?: string): IArg<ArgType.Date, boolean, false, EnumLike>;
static restDate(name?: string, desc?: string): IArg<ArgType.Date, true, true, EnumLike>;
static restPermission(name?: string, desc?: string): IArg<ArgType.Permission, true, true, EnumLike>;
static optionalPermission(name?: string, desc?: string): IArg<ArgType.Permission, boolean, false, EnumLike>;
static requiredPermission(name?: string, desc?: string): IArg<ArgType.Permission, true, false, EnumLike>;
static requiredOverwritePermission(name?: string, desc?: string): IArg<ArgType.OverwritePermission, true, false, EnumLike>;
static restOverwritePermission(name?: string, desc?: string): IArg<ArgType.OverwritePermission, true, true, EnumLike>;
static optionalOverwritePermission(name?: string, desc?: string): IArg<ArgType.OverwritePermission, boolean, false, EnumLike>;
static optionalRoleOrUser(name?: string, desc?: string): IArg<ArgType.RoleOrUser, boolean, false, EnumLike>;
static restRoleOrUser(name?: string, desc?: string): IArg<ArgType.RoleOrUser, true, true, EnumLike>;
static requiredRoleOrUser(name?: string, desc?: string): IArg<ArgType.RoleOrUser, true, false, EnumLike>;
private static create;
}
//# sourceMappingURL=Arg.d.ts.map