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@tryforge/forgescript

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ForgeScript is a comprehensive package that empowers you to effortlessly interact with Discord's API. It ensures scripting remains easy to learn and consistently effective.

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import { ArgType, EnumLike, IArg } from "./NativeFunction"; export declare class Arg { private constructor(); static optionalString(name?: string, desc?: string): IArg<ArgType.String, boolean, false, EnumLike>; static requiredString(name?: string, desc?: string): IArg<ArgType.String, true, false, EnumLike>; static restString(name?: string, desc?: string): IArg<ArgType.String, true, true, EnumLike>; static optionalMessage(name?: string, desc?: string): IArg<ArgType.Message, boolean, false, EnumLike>; static restMessage(name?: string, desc?: string): IArg<ArgType.Message, boolean, true, EnumLike>; static requiredMessage(name?: string, desc?: string): IArg<ArgType.Message, true, false, EnumLike>; static optionalChannel(name?: string, desc?: string): IArg<ArgType.Channel, boolean, false, EnumLike>; static restChannel(name?: string, desc?: string): IArg<ArgType.Channel, true, true, EnumLike>; static requiredChannel(name?: string, desc?: string): IArg<ArgType.Channel, boolean, true, EnumLike>; static optionalEnum<T extends EnumLike>(en: T, name?: string, desc?: string): IArg<ArgType.Enum, boolean, false, T>; static requiredEnum<T extends EnumLike>(en: T, name?: string, desc?: string): IArg<ArgType.Enum, true, false, T>; static restEnum<T extends EnumLike>(en: T, name?: string, desc?: string): IArg<ArgType.Enum, boolean, true, T>; static optionalColor(name?: string, desc?: string): IArg<ArgType.Color, boolean, false, EnumLike>; static requiredColor(name?: string, desc?: string): IArg<ArgType.Color, true, false, EnumLike>; static restColor(name?: string, desc?: string): IArg<ArgType.Color, true, true, EnumLike>; static optionalGuild(name?: string, desc?: string): IArg<ArgType.Guild, boolean, false, EnumLike>; static restGuild(name?: string, desc?: string): IArg<ArgType.Guild, true, true, EnumLike>; static requiredGuild(name?: string, desc?: string): IArg<ArgType.Guild, true, false, EnumLike>; static optionalRole(name?: string, desc?: string): IArg<ArgType.Role, boolean, false, EnumLike>; static requiredRole(name?: string, desc?: string): IArg<ArgType.Role, true, false, EnumLike>; static restRole(name?: string, desc?: string): IArg<ArgType.Role, true, true, EnumLike>; static optionalSticker(name?: string, desc?: string): IArg<ArgType.Sticker, boolean, false, EnumLike>; static requiredSticker(name?: string, desc?: string): IArg<ArgType.Sticker, true, false, EnumLike>; static restSticker(name?: string, desc?: string): IArg<ArgType.Sticker, true, true, EnumLike>; static optionalJson(name?: string, desc?: string): IArg<ArgType.Json, boolean, false, EnumLike>; static restJson(name?: string, desc?: string): IArg<ArgType.Json, true, true, EnumLike>; static requiredJson(name?: string, desc?: string): IArg<ArgType.Json, true, false, EnumLike>; static optionalNumber(name?: string, desc?: string): IArg<ArgType.Number, boolean, false, EnumLike>; static requiredNumber(name?: string, desc?: string): IArg<ArgType.Number, true, false, EnumLike>; static restNumber(name?: string, desc?: string): IArg<ArgType.Number, true, true, EnumLike>; static restUser(name?: string, desc?: string): IArg<ArgType.User, true, true, EnumLike>; static requiredUser(name?: string, desc?: string): IArg<ArgType.User, true, false, EnumLike>; static optionalUser(name?: string, desc?: string): IArg<ArgType.User, boolean, false, EnumLike>; static optionalMember(name?: string, desc?: string): IArg<ArgType.Member, boolean, false, EnumLike>; static restMember(name?: string, desc?: string): IArg<ArgType.Member, true, true, EnumLike>; static requiredMember(name?: string, desc?: string): IArg<ArgType.Member, true, false, EnumLike>; static optionalAutomodRule(name?: string, desc?: string): IArg<ArgType.AutomodRule, boolean, false, EnumLike>; static restAutomodRule(name?: string, desc?: string): IArg<ArgType.AutomodRule, true, true, EnumLike>; static requiredAutomodRule(name?: string, desc?: string): IArg<ArgType.AutomodRule, true, false, EnumLike>; static restTextChannel(name?: string, desc?: string): IArg<ArgType.TextChannel, true, true, EnumLike>; static optionalTextChannel(name?: string, desc?: string): IArg<ArgType.TextChannel, boolean, false, EnumLike>; static requiredTextChannel(name?: string, desc?: string): IArg<ArgType.TextChannel, true, false, EnumLike>; static restGuildEmoji(name?: string, desc?: string): IArg<ArgType.GuildEmoji, true, true, EnumLike>; static optionalGuildEmoji(name?: string, desc?: string): IArg<ArgType.GuildEmoji, boolean, false, EnumLike>; static requiredGuildEmoji(name?: string, desc?: string): IArg<ArgType.GuildEmoji, true, false, EnumLike>; static restApplicationEmoji(name?: string, desc?: string): IArg<ArgType.ApplicationEmoji, true, true, EnumLike>; static optionalApplicationEmoji(name?: string, desc?: string): IArg<ArgType.ApplicationEmoji, boolean, false, EnumLike>; static requiredApplicationEmoji(name?: string, desc?: string): IArg<ArgType.ApplicationEmoji, true, false, EnumLike>; static restEmoji(name?: string, desc?: string): IArg<ArgType.Emoji, true, true, EnumLike>; static optionalEmoji(name?: string, desc?: string): IArg<ArgType.Emoji, boolean, false, EnumLike>; static requiredEmoji(name?: string, desc?: string): IArg<ArgType.Emoji, true, false, EnumLike>; static restAttachment(name?: string, desc?: string): IArg<ArgType.Attachment, true, true, EnumLike>; static optionalAttachment(name?: string, desc?: string): IArg<ArgType.Attachment, boolean, false, EnumLike>; static requiredAttachment(name?: string, desc?: string): IArg<ArgType.Attachment, true, false, EnumLike>; static optionalBigInt(name?: string, desc?: string): IArg<ArgType.BigInt, boolean, false, EnumLike>; static requiredBigInt(name?: string, desc?: string): IArg<ArgType.BigInt, true, false, EnumLike>; static restBigInt(name?: string, desc?: string): IArg<ArgType.BigInt, true, true, EnumLike>; static optionalURL(name?: string, desc?: string): IArg<ArgType.URL, boolean, false, EnumLike>; static requiredURL(name?: string, desc?: string): IArg<ArgType.URL, true, false, EnumLike>; static restURL(name?: string, desc?: string): IArg<ArgType.URL, true, true, EnumLike>; static optionalBoolean(name?: string, desc?: string): IArg<ArgType.Boolean, boolean, false, EnumLike>; static restBoolean(name?: string, desc?: string): IArg<ArgType.Boolean, true, true, EnumLike>; static requiredBoolean(name?: string, desc?: string): IArg<ArgType.Boolean, true, false, EnumLike>; static requiredInvite(name?: string, desc?: string): IArg<ArgType.Invite, true, false, EnumLike>; static optionalInvite(name?: string, desc?: string): IArg<ArgType.Invite, boolean, false, EnumLike>; static restInvite(name?: string, desc?: string): IArg<ArgType.Invite, true, true, EnumLike>; static restWebhook(name?: string, desc?: string): IArg<ArgType.Webhook, true, true, EnumLike>; static requiredWebhook(name?: string, desc?: string): IArg<ArgType.Webhook, true, false, EnumLike>; static optionalWebhook(name?: string, desc?: string): IArg<ArgType.Webhook, boolean, false, EnumLike>; static optionalReaction(name?: string, desc?: string): IArg<ArgType.Reaction, boolean, false, EnumLike>; static requiredReaction(name?: string, desc?: string): IArg<ArgType.Reaction, true, false, EnumLike>; static restReaction(name?: string, desc?: string): IArg<ArgType.Reaction, true, true, EnumLike>; static restTime(name?: string, desc?: string): IArg<ArgType.Time, true, true, EnumLike>; static optionalTime(name?: string, desc?: string): IArg<ArgType.Time, boolean, false, EnumLike>; static requiredTime(name?: string, desc?: string): IArg<ArgType.Time, true, false, EnumLike>; static requiredDate(name?: string, desc?: string): IArg<ArgType.Date, true, false, EnumLike>; static optionalDate(name?: string, desc?: string): IArg<ArgType.Date, boolean, false, EnumLike>; static restDate(name?: string, desc?: string): IArg<ArgType.Date, true, true, EnumLike>; static restPermission(name?: string, desc?: string): IArg<ArgType.Permission, true, true, EnumLike>; static optionalPermission(name?: string, desc?: string): IArg<ArgType.Permission, boolean, false, EnumLike>; static requiredPermission(name?: string, desc?: string): IArg<ArgType.Permission, true, false, EnumLike>; static requiredOverwritePermission(name?: string, desc?: string): IArg<ArgType.OverwritePermission, true, false, EnumLike>; static restOverwritePermission(name?: string, desc?: string): IArg<ArgType.OverwritePermission, true, true, EnumLike>; static optionalOverwritePermission(name?: string, desc?: string): IArg<ArgType.OverwritePermission, boolean, false, EnumLike>; static optionalRoleOrUser(name?: string, desc?: string): IArg<ArgType.RoleOrUser, boolean, false, EnumLike>; static restRoleOrUser(name?: string, desc?: string): IArg<ArgType.RoleOrUser, true, true, EnumLike>; static requiredRoleOrUser(name?: string, desc?: string): IArg<ArgType.RoleOrUser, true, false, EnumLike>; private static create; } //# sourceMappingURL=Arg.d.ts.map