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@tryforge/forgescript

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ForgeScript is a comprehensive package that empowers you to effortlessly interact with Discord's API. It ensures scripting remains easy to learn and consistently effective.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const discord_js_1 = require("discord.js"); const structures_1 = require("../../structures"); exports.default = new structures_1.NativeFunction({ name: "$setGuildWidgetSettings", version: "2.1.0", description: "Sets the widget settings of a guild, returns bool", unwrap: true, aliases: [ "$setServerWidgetSettings" ], output: structures_1.ArgType.Boolean, args: [ { name: "guild ID", description: "The guild to set widget settings on", rest: false, type: structures_1.ArgType.Guild, required: true, }, { name: "channel ID", description: "The invite channel for the widget", rest: false, type: structures_1.ArgType.Channel, check: (i) => (i instanceof discord_js_1.GuildChannel && !(i instanceof discord_js_1.StageChannel) && !(i instanceof discord_js_1.CategoryChannel)) }, { name: "enabled", description: "Whether to enable the widget", rest: false, type: structures_1.ArgType.Boolean, }, { name: "reason", description: "The reason for this action", rest: false, type: structures_1.ArgType.String, }, ], brackets: true, async execute(ctx, [guild, chan, enabled, reason]) { return this.success((await guild.setWidgetSettings({ channel: chan || null, enabled: enabled ?? guild.widgetEnabled ?? false }, reason || undefined).catch(() => false)) !== false); }, }); //# sourceMappingURL=setGuildWidgetSettings.js.map