@trickle/lec3d
Version:
easier three.js encapsulated by lec
10 lines (9 loc) • 691 B
TypeScript
declare const lec3d: {
loadGLTF: ({ modelPath, options, callback, }: import("./model/type.js").LoadGLTFParams) => Promise<any>;
init: (params: import("./scene/type.js").InitParams) => import("./scene/type.js").InitReturns;
initCss3d: ({ scene, camera, }: import("./scene/type.js").InitCss3dParams) => import("./scene/type.js").InitCss3dReturns;
initCss2d: ({ scene, camera, }: import("./scene/type.js").InitCss3dParams) => import("./scene/type.js").InitCss2dReturns;
loadFBX: ({ modelPath, options, callback, }: import("./model/type.js").LoadFBXParams) => Promise<any>;
transferRotationValue: (param?: string | number | undefined) => number;
};
export default lec3d;