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@tresjs/post-processing

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import { BlendFunction, KernelSize, GodRaysEffect } from 'postprocessing'; import { Points, Mesh } from 'three'; export interface GodRaysPmndrsProps { /** * The blend function of this effect. */ blendFunction?: BlendFunction; /** * The light source. Must not write depth and has to be flagged as transparent. */ lightSource?: Mesh | Points | null; /** * The opacity of the God Rays. */ opacity?: number; /** * The density of the light rays. */ density?: number; /** * The decay of the light rays. */ decay?: number; /** * The blur kernel size. Has no effect if blur is disabled. */ kernelSize?: KernelSize; /** * The resolution scale. */ resolutionScale?: number; /** * Whether the god rays should be blurred to reduce artifacts. */ blur?: boolean; /** * The horizontal resolution. */ resolutionX?: number; /** * The vertical resolution. */ resolutionY?: number; /** * The weight of the light rays. */ weight?: number; /** * A constant attenuation coefficient. */ exposure?: number; /** * The number of samples per pixel. */ samples?: number; /** * An upper bound for the saturation of the overall effect. */ clampMax?: number; } declare const _default: import('vue').DefineComponent<GodRaysPmndrsProps, { pass: import('vue').ShallowRef<import('postprocessing').EffectPass | null>; effect: import('vue').ShallowRef<GodRaysEffect | null>; }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<GodRaysPmndrsProps> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>; export default _default;