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@tresjs/core

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Declarative ThreeJS using Vue Components

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import { EmitEventFn } from 'src/types'; import { Scene } from 'three'; import { TresContext } from '../useTresContextProvider'; export interface TresEventManager { /** * Forces the event system to refire events with the previous mouse event */ forceUpdate: () => void; /** * pointer-missed events by definition are fired when the pointer missed every object in the scene * So we need to track them separately * Note: These are used in nodeOps */ registerObject: (object: unknown) => void; deregisterObject: (object: unknown) => void; registerPointerMissedObject: (object: unknown) => void; deregisterPointerMissedObject: (object: unknown) => void; } export declare function useTresEventManager(scene: Scene, context: TresContext, emit: EmitEventFn): { forceUpdate: () => void; registerObject: (maybeTresObject: unknown) => void; deregisterObject: (maybeTresObject: unknown) => void; registerPointerMissedObject: (maybeTresObject: unknown) => void; deregisterPointerMissedObject: (maybeTresObject: unknown) => void; };