@tresjs/core
Version:
Declarative ThreeJS using Vue Components
89 lines (88 loc) • 3.57 kB
TypeScript
import { ColorSpace, ShadowMapType, ToneMapping, WebGLRendererParameters } from 'three';
import { RendererPresetsType } from '../composables/useRenderer/const';
import { TresCamera } from '../types/';
import { TresContext } from '../composables';
export interface TresCanvasProps extends Omit<WebGLRendererParameters, 'canvas'> {
shadows?: boolean;
clearColor?: string;
toneMapping?: ToneMapping;
shadowMapType?: ShadowMapType;
useLegacyLights?: boolean;
outputColorSpace?: ColorSpace;
toneMappingExposure?: number;
renderMode?: 'always' | 'on-demand' | 'manual';
dpr?: number | [number, number];
camera?: TresCamera;
preset?: RendererPresetsType;
windowSize?: boolean;
enableProvideBridge?: boolean;
}
declare function __VLS_template(): {
attrs: Partial<{}>;
slots: Readonly<{
default: () => any;
}> & {
default: () => any;
};
refs: {
canvas: HTMLCanvasElement;
};
rootEl: HTMLCanvasElement;
};
type __VLS_TemplateResult = ReturnType<typeof __VLS_template>;
declare const __VLS_component: import('vue').DefineComponent<TresCanvasProps, {
context: import('vue').ShallowRef<TresContext | null, TresContext | null>;
dispose: () => void;
}, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {
render: (...args: any[]) => void;
click: (...args: any[]) => void;
wheel: (...args: any[]) => void;
ready: (...args: any[]) => void;
"double-click": (...args: any[]) => void;
"context-menu": (...args: any[]) => void;
"pointer-move": (...args: any[]) => void;
"pointer-up": (...args: any[]) => void;
"pointer-down": (...args: any[]) => void;
"pointer-enter": (...args: any[]) => void;
"pointer-leave": (...args: any[]) => void;
"pointer-over": (...args: any[]) => void;
"pointer-out": (...args: any[]) => void;
"pointer-missed": (...args: any[]) => void;
}, string, import('vue').PublicProps, Readonly<TresCanvasProps> & Readonly<{
onRender?: ((...args: any[]) => any) | undefined;
onClick?: ((...args: any[]) => any) | undefined;
onWheel?: ((...args: any[]) => any) | undefined;
onReady?: ((...args: any[]) => any) | undefined;
"onDouble-click"?: ((...args: any[]) => any) | undefined;
"onContext-menu"?: ((...args: any[]) => any) | undefined;
"onPointer-move"?: ((...args: any[]) => any) | undefined;
"onPointer-up"?: ((...args: any[]) => any) | undefined;
"onPointer-down"?: ((...args: any[]) => any) | undefined;
"onPointer-enter"?: ((...args: any[]) => any) | undefined;
"onPointer-leave"?: ((...args: any[]) => any) | undefined;
"onPointer-over"?: ((...args: any[]) => any) | undefined;
"onPointer-out"?: ((...args: any[]) => any) | undefined;
"onPointer-missed"?: ((...args: any[]) => any) | undefined;
}>, {
alpha: boolean;
antialias: boolean;
stencil: boolean;
preserveDrawingBuffer: boolean;
depth: boolean;
failIfMajorPerformanceCaveat: boolean;
logarithmicDepthBuffer: boolean;
shadows: boolean;
useLegacyLights: boolean;
windowSize: boolean;
renderMode: "always" | "on-demand" | "manual";
enableProvideBridge: boolean;
}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {
canvas: HTMLCanvasElement;
}, HTMLCanvasElement>;
declare const _default: __VLS_WithTemplateSlots<typeof __VLS_component, __VLS_TemplateResult["slots"]>;
export default _default;
type __VLS_WithTemplateSlots<T, S> = T & {
new (): {
$slots: S;
};
};