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@tresjs/core

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Declarative ThreeJS using Vue Components

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import { ColorSpace, ShadowMapType, ToneMapping, WebGLRendererParameters } from 'three'; import { RendererPresetsType } from '../composables/useRenderer/const'; import { TresCamera } from '../types/'; import { TresContext } from '../composables'; export interface TresCanvasProps extends Omit<WebGLRendererParameters, 'canvas'> { shadows?: boolean; clearColor?: string; toneMapping?: ToneMapping; shadowMapType?: ShadowMapType; useLegacyLights?: boolean; outputColorSpace?: ColorSpace; toneMappingExposure?: number; renderMode?: 'always' | 'on-demand' | 'manual'; dpr?: number | [number, number]; camera?: TresCamera; preset?: RendererPresetsType; windowSize?: boolean; enableProvideBridge?: boolean; } declare function __VLS_template(): { attrs: Partial<{}>; slots: Readonly<{ default: () => any; }> & { default: () => any; }; refs: { canvas: HTMLCanvasElement; }; rootEl: HTMLCanvasElement; }; type __VLS_TemplateResult = ReturnType<typeof __VLS_template>; declare const __VLS_component: import('vue').DefineComponent<TresCanvasProps, { context: import('vue').ShallowRef<TresContext | null, TresContext | null>; dispose: () => void; }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, { render: (...args: any[]) => void; click: (...args: any[]) => void; wheel: (...args: any[]) => void; ready: (...args: any[]) => void; "double-click": (...args: any[]) => void; "context-menu": (...args: any[]) => void; "pointer-move": (...args: any[]) => void; "pointer-up": (...args: any[]) => void; "pointer-down": (...args: any[]) => void; "pointer-enter": (...args: any[]) => void; "pointer-leave": (...args: any[]) => void; "pointer-over": (...args: any[]) => void; "pointer-out": (...args: any[]) => void; "pointer-missed": (...args: any[]) => void; }, string, import('vue').PublicProps, Readonly<TresCanvasProps> & Readonly<{ onRender?: ((...args: any[]) => any) | undefined; onClick?: ((...args: any[]) => any) | undefined; onWheel?: ((...args: any[]) => any) | undefined; onReady?: ((...args: any[]) => any) | undefined; "onDouble-click"?: ((...args: any[]) => any) | undefined; "onContext-menu"?: ((...args: any[]) => any) | undefined; "onPointer-move"?: ((...args: any[]) => any) | undefined; "onPointer-up"?: ((...args: any[]) => any) | undefined; "onPointer-down"?: ((...args: any[]) => any) | undefined; "onPointer-enter"?: ((...args: any[]) => any) | undefined; "onPointer-leave"?: ((...args: any[]) => any) | undefined; "onPointer-over"?: ((...args: any[]) => any) | undefined; "onPointer-out"?: ((...args: any[]) => any) | undefined; "onPointer-missed"?: ((...args: any[]) => any) | undefined; }>, { alpha: boolean; antialias: boolean; stencil: boolean; preserveDrawingBuffer: boolean; depth: boolean; failIfMajorPerformanceCaveat: boolean; logarithmicDepthBuffer: boolean; shadows: boolean; useLegacyLights: boolean; windowSize: boolean; renderMode: "always" | "on-demand" | "manual"; enableProvideBridge: boolean; }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, { canvas: HTMLCanvasElement; }, HTMLCanvasElement>; declare const _default: __VLS_WithTemplateSlots<typeof __VLS_component, __VLS_TemplateResult["slots"]>; export default _default; type __VLS_WithTemplateSlots<T, S> = T & { new (): { $slots: S; }; };