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@tresjs/cientos

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Collection of useful helpers and fully functional, ready-made abstractions for Tres

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import { Euler, Vector2, Texture } from 'three'; import { TresColor } from '@tresjs/core'; export interface MeshReflectionMaterialProps { /** Length in pixels of one side of the square reflective textures. */ resolution?: number; /** Overall strength of the reflection. */ mix?: number; /** Strength of the sharp reflection on smooth surfaces. */ sharpMix?: number; /** Sharp reflection can be faded out by depth – distance from the reflective surface. Performance note: if the value is greater than `0`, a depth texture will be created. */ sharpDepthScale?: number; /** Sharp reflection depth falloff bias. */ sharpDepthBias?: number; /** Sharp reflection depth falloff start. */ sharpDepthEdgeMin?: number; /** Sharp reflection depth falloff end. */ sharpDepthEdgeMax?: number; /** Strength of the blurred reflection on smooth surfaces. */ blurMixSmooth?: number; /** Strength of the blurred reflection on rough surfaces. */ blurMixRough?: number; /** Blurred reflection can spread out by depth – distance from the reflective surface. Performance note: if the value is greater than `0`, depth texture will be rendered. */ blurDepthScale?: number; /** Blurred reflection depth spread bias. */ blurDepthBias?: number; /** Blurred reflection depth spread start. */ blurDepthEdgeMin?: number; /** Blurred reflection depth spread end. */ blurDepthEdgeMax?: number; /** Size of the blur. If `[number, number]`, first number is width, second is height. Performance note: if other than `[0, 0]` or `0`, a blur texture will be rendered. */ blurSize?: [number, number] | number; /** Texture for offsetting the reflection. */ distortionMap?: Texture; /** Influence of `distortionMap`. */ distortion?: number; /** Offsets the reflection. */ reflectorOffset?: number; color?: TresColor; roughness?: number; metalness?: number; map?: Texture; lightMap?: Texture; lightMapIntensity?: number; aoMap?: Texture | null; aoMapIntensity?: number; emissive?: TresColor; emissiveIntensity?: number; emissiveMap?: Texture; bumpMap?: Texture; bumpScale?: number; normalMap?: Texture; normalMapType?: number; normalScale?: Vector2; displacementMap?: Texture; displacementScale?: number; displacementBias?: number; roughnessMap?: Texture | null; metalnessMap?: Texture | null; alphaMap?: Texture | null; envMap?: Texture | null; envMapRotation?: Euler; envMapIntensity?: number; wireframe?: boolean; wireframeLinewidth?: number; wireframeLinecap?: string; wireframeLinejoin?: string; flatShading?: boolean; fog?: boolean; } declare const _default: import('vue').DefineComponent<MeshReflectionMaterialProps, { instance: import('vue').ShallowRef<any, any>; }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<MeshReflectionMaterialProps> & Readonly<{}>, { color: TresColor; fog: boolean; lightMapIntensity: number; aoMapIntensity: number; envMapRotation: Euler; wireframe: boolean; wireframeLinewidth: number; wireframeLinecap: string; wireframeLinejoin: string; displacementScale: number; displacementBias: number; bumpScale: number; emissive: TresColor; emissiveIntensity: number; flatShading: boolean; normalMapType: number; normalScale: Vector2; roughness: number; metalness: number; roughnessMap: Texture | null; envMapIntensity: number; resolution: number; mix: number; sharpMix: number; sharpDepthScale: number; sharpDepthBias: number; sharpDepthEdgeMin: number; sharpDepthEdgeMax: number; blurMixSmooth: number; blurMixRough: number; blurDepthScale: number; blurDepthBias: number; blurDepthEdgeMin: number; blurDepthEdgeMax: number; blurSize: [number, number] | number; distortion: number; reflectorOffset: number; }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>; export default _default;