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@tresjs/cientos

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Collection of useful helpers and fully functional, ready-made abstractions for Tres

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import { Clock, Color, ShaderMaterial, Blending, Side } from 'three'; interface HolographicMaterialParameters { time?: number; fresnelOpacity?: number; fresnelAmount?: number; scanlineSize?: number; hologramBrightness?: number; signalSpeed?: number; hologramColor?: Color; enableBlinking?: boolean; blinkFresnelOnly?: boolean; hologramOpacity?: number; blendMode?: Blending; side?: Side; depthTest?: boolean; } declare class HolographicMaterial extends ShaderMaterial { clock: Clock; /** * Create a HolographicMaterial. * * @param {object} parameters - The parameters to configure the material. * @param {number} [parameters.time] - The time uniform representing animation time. * @param {number} [parameters.fresnelOpacity] - The opacity for the fresnel effect. * @param {number} [parameters.fresnelAmount] - The strength of the fresnel effect. * @param {number} [parameters.scanlineSize] - The size of the scanline effect. * @param {number} [parameters.hologramBrightness] - The brightness of the hologram. * @param {number} [parameters.signalSpeed] - The speed of the signal effect. * @param {Color} [parameters.hologramColor] - The color of the hologram. * @param {boolean} [parameters.enableBlinking] - Enable/disable blinking effect. * @param {boolean} [parameters.blinkFresnelOnly] - Enable blinking only on the fresnel effect. * @param {number} [parameters.hologramOpacity] - The opacity of the hologram. * @param {number} [parameters.blendMode] - The blending mode. Use `THREE.NormalBlending` or `THREE.AdditiveBlending`. * @param {number} [parameters.side] - The rendering side. Use `THREE.FrontSide`, * `THREE.BackSide`, or `THREE.DoubleSide`. * @param {boolean} [parameters.depthTest] - Enable or disable depthTest. */ constructor(parameters?: HolographicMaterialParameters); update(): void; } export default HolographicMaterial;