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@trap_stevo/legendarybuilderproreact-ui

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The legendary UI & utility API that makes your application a legendary application. ~ Created by Steven Compton

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import _extends from "@babel/runtime/helpers/extends"; import _defineProperty from "@babel/runtime/helpers/defineProperty"; import _slicedToArray from "@babel/runtime/helpers/slicedToArray"; function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } import React, { useEffect, useRef } from "react"; function HUDAnimatedCanvasBackground(_ref) { var _ref$animatedCanvasBa = _ref.animatedCanvasBackgroundContainerConfigurationSettings, animatedCanvasBackgroundContainerConfigurationSettings = _ref$animatedCanvasBa === void 0 ? {} : _ref$animatedCanvasBa, _ref$animatedCanvasBa2 = _ref.animatedCanvasBackgroundContentConfigurationSettings, animatedCanvasBackgroundContentConfigurationSettings = _ref$animatedCanvasBa2 === void 0 ? {} : _ref$animatedCanvasBa2, _ref$animatedCanvasBa3 = _ref.animatedCanvasBackgroundConfigurationSettings, animatedCanvasBackgroundConfigurationSettings = _ref$animatedCanvasBa3 === void 0 ? {} : _ref$animatedCanvasBa3, _ref$animatedCanvasBa4 = _ref.animatedCanvasBackgroundContainerConfigurations, animatedCanvasBackgroundContainerConfigurations = _ref$animatedCanvasBa4 === void 0 ? {} : _ref$animatedCanvasBa4, _ref$animatedCanvasBa5 = _ref.animatedCanvasBackgroundContentConfigurations, animatedCanvasBackgroundContentConfigurations = _ref$animatedCanvasBa5 === void 0 ? {} : _ref$animatedCanvasBa5, _ref$animatedCanvasBa6 = _ref.animatedCanvasBackgroundConfigurations, animatedCanvasBackgroundConfigurations = _ref$animatedCanvasBa6 === void 0 ? {} : _ref$animatedCanvasBa6, _ref$animationSetting = _ref.animationSettings, animationSettings = _ref$animationSetting === void 0 ? {} : _ref$animationSetting, _ref$animationType = _ref.animationType, animationType = _ref$animationType === void 0 ? "warped-stars" : _ref$animationType, children = _ref.children; var canvasRef = useRef(null); var glRef = useRef(null); var stars = useRef([]); useEffect(function () { var mounted = true; var canvas = canvasRef.current; var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl"); glRef.current = gl; if (!gl) { return; } var animationFrameID; var glowColor = animationSettings.glowColor || [1.0, 1.0, 1.0]; var glowStrength = animationSettings.glowStrength || 1.5; var useMotionBlur = animationSettings.motionBlur || true; var blurFade = animationSettings.blurFade || 0.02; var vertexShaderSource = "\n attribute vec3 aPosition;\n attribute float aAlpha;\n varying float vAlpha;\n \n void main() {\n gl_Position = vec4(aPosition.xy, 0.0, 1.0);\n \n gl_PointSize = aPosition.z;\n \n vAlpha = aAlpha;\n }\n "; var fragmentShaderSource = "\n precision mediump float;\n varying float vAlpha;\n uniform vec3 uGlowColor;\n uniform float uGlowStrength;\n \n void main() {\n float dist = distance(gl_PointCoord, vec2(0.5, 0.5));\n \n float intensity = smoothstep(0.5, 0.0, dist);\n \n gl_FragColor = vec4(uGlowColor, vAlpha * intensity * uGlowStrength);\n }\n "; var createShader = function createShader(type, source) { var shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { console.error(gl.getShaderInfoLog(shader)); gl.deleteShader(shader); return null; } return shader; }; var createProgram = function createProgram(vsSource, fsSource) { var vertexShader = createShader(gl.VERTEX_SHADER, vsSource); var fragmentShader = createShader(gl.FRAGMENT_SHADER, fsSource); var program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { console.error(gl.getProgramInfoLog(program)); gl.deleteProgram(program); return null; } return program; }; var resize = function resize() { canvas.height = canvas.offsetHeight; canvas.width = canvas.offsetWidth; gl.viewport(0, 0, canvas.width, canvas.height); }; var generateStars = function generateStars() { var starCount = animationSettings.starCount || 300; var speedRange = animationSettings.speedRange || [2, 4]; var _speedRange = _slicedToArray(speedRange, 2), minSpeed = _speedRange[0], maxSpeed = _speedRange[1]; stars.current = new Array(starCount).fill().map(function () { var _animationSettings$po; return { speed: minSpeed + Math.random() * (maxSpeed - minSpeed), positionScale: (_animationSettings$po = animationSettings.positionScale) !== null && _animationSettings$po !== void 0 ? _animationSettings$po : 1.5, alpha: 0.8 + Math.random() * 0.2, x: Math.random() * 2 - 1, y: Math.random() * 2 - 1, z: 1 + Math.random() * 2 }; }); }; var drawWarpedStars = function drawWarpedStars() { if (!mounted) { return; } try { var starSize = animationSettings.starSize || 4; var _iterator = _createForOfIteratorHelper(stars.current), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var star = _step.value; star.z -= star.speed * 0.01; if (star.z < 0.2) { star.z = 1 + Math.random() * 2; } } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } var positions = []; var alphas = []; var _iterator2 = _createForOfIteratorHelper(stars.current), _step2; try { for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { var _star = _step2.value; var scale = _star.positionScale / _star.z; positions.push(_star.x * scale, _star.y * scale, starSize * (1 - _star.z / 3)); alphas.push(_star.alpha * (1 - _star.z / 3)); } } catch (err) { _iterator2.e(err); } finally { _iterator2.f(); } var program = createProgram(vertexShaderSource, fragmentShaderSource); gl.useProgram(program); var uGlowColor = gl.getUniformLocation(program, "uGlowColor"); gl.uniform3fv(uGlowColor, new Float32Array(glowColor)); var uGlowStrength = gl.getUniformLocation(program, "uGlowStrength"); gl.uniform1f(uGlowStrength, glowStrength); var posBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, posBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); var aPosition = gl.getAttribLocation(program, "aPosition"); gl.enableVertexAttribArray(aPosition); gl.vertexAttribPointer(aPosition, 3, gl.FLOAT, false, 0, 0); var alphaBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, alphaBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(alphas), gl.STATIC_DRAW); var aAlpha = gl.getAttribLocation(program, "aAlpha"); gl.enableVertexAttribArray(aAlpha); gl.vertexAttribPointer(aAlpha, 1, gl.FLOAT, false, 0, 0); if (!useMotionBlur) { gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); } else { gl.enable(gl.BLEND); gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); gl.enable(gl.SCISSOR_TEST); gl.scissor(0, 0, canvas.width, canvas.height); gl.clearColor(0.0, 0.0, 0.0, blurFade); gl.clear(gl.COLOR_BUFFER_BIT); } gl.drawArrays(gl.POINTS, 0, stars.current.length); gl.deleteProgram(program); } catch (error) {} animationFrameID = requestAnimationFrame(drawWarpedStars); }; resize(); if (animationType === "warped-stars") { generateStars(); drawWarpedStars(); } window.addEventListener("resize", resize); return function () { mounted = false; cancelAnimationFrame(animationFrameID); window.removeEventListener("resize", resize); }; }, [animationType, animationSettings]); return /*#__PURE__*/React.createElement("div", _extends({ style: _objectSpread({ position: "absolute", overflow: "hidden", height: "100%", width: "100%", top: 0, left: 0 }, animatedCanvasBackgroundContainerConfigurationSettings !== null && animatedCanvasBackgroundContainerConfigurationSettings !== void 0 ? animatedCanvasBackgroundContainerConfigurationSettings : {}) }, animatedCanvasBackgroundContainerConfigurations !== null && animatedCanvasBackgroundContainerConfigurations !== void 0 ? animatedCanvasBackgroundContainerConfigurations : {}), /*#__PURE__*/React.createElement("canvas", _extends({ ref: canvasRef, style: _objectSpread({ display: "block", height: "100%", width: "100%" }, animatedCanvasBackgroundConfigurationSettings !== null && animatedCanvasBackgroundConfigurationSettings !== void 0 ? animatedCanvasBackgroundConfigurationSettings : {}) }, animatedCanvasBackgroundConfigurations !== null && animatedCanvasBackgroundConfigurations !== void 0 ? animatedCanvasBackgroundConfigurations : {})), /*#__PURE__*/React.createElement("div", _extends({ style: _objectSpread({ position: "absolute", height: "100%", width: "100%", zIndex: 1, left: 0, top: 0 }, animatedCanvasBackgroundContentConfigurationSettings !== null && animatedCanvasBackgroundContentConfigurationSettings !== void 0 ? animatedCanvasBackgroundContentConfigurationSettings : {}) }, animatedCanvasBackgroundContentConfigurations !== null && animatedCanvasBackgroundContentConfigurations !== void 0 ? animatedCanvasBackgroundContentConfigurations : {}), children)); } ; export default HUDAnimatedCanvasBackground;