UNPKG

@trap_stevo/legendarybuilderproreact-ui

Version:

The legendary UI & utility API that makes your application a legendary application. ~ Created by Steven Compton

232 lines 13.5 kB
import _defineProperty from "@babel/runtime/helpers/defineProperty"; import _slicedToArray from "@babel/runtime/helpers/slicedToArray"; function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } import React, { useState } from "react"; var skeletonAnimations = "\n@keyframes shimmer {\n 0% { background-position: -200% 0; }\n 100% { background-position: 200% 0; }\n}\n\n@keyframes pulse {\n 0% { opacity: 1; }\n 50% { opacity: 0.5; }\n 100% { opacity: 1; }\n}\n\n@keyframes fade {\n 0% { opacity: 1; }\n 100% { opacity: 0.5; }\n}\n\n@keyframes flash {\n 0% { opacity: 1; }\n 50% { opacity: 0.2; }\n 100% { opacity: 1; }\n}\n\n@keyframes ripple {\n 0% { transform: scale(0); opacity: 1; }\n 100% { transform: scale(4); opacity: 0; }\n}\n\n@keyframes colorShift {\n 0% { background: linear-gradient(90deg, rgba(255, 0, 150, 0.5), rgba(0, 204, 255, 0.5)); }\n 50% { background: linear-gradient(90deg, rgba(0, 204, 255, 0.5), rgba(255, 0, 150, 0.5)); }\n 100% { background: linear-gradient(90deg, rgba(255, 0, 150, 0.5), rgba(0, 204, 255, 0.5)); }\n}\n\n@keyframes glowPulse {\n 0% { box-shadow: 0 0 10px rgba(255, 255, 255, 0.5); }\n 50% { box-shadow: 0 0 20px rgba(255, 255, 255, 0.7); }\n 100% { box-shadow: 0 0 10px rgba(255, 255, 255, 0.5); }\n}\n\n@keyframes morph {\n 0% { border-radius: 0%; }\n 50% { border-radius: 50%; }\n 100% { border-radius: 0%; }\n}\n\n@keyframes scalePulse {\n 0% { transform: scale(1); }\n 50% { transform: scale(1.1); }\n 100% { transform: scale(1); }\n}\n\n@keyframes rotateSpin {\n 0% { transform: rotate(0deg); }\n 100% { transform: rotate(360deg); }\n}\n\n@keyframes flip {\n 0% { transform: rotateY(0deg); }\n 100% { transform: rotateY(360deg); }\n}\n"; var Skeleton = function Skeleton(_ref) { var _ref$skeletonConfigur = _ref.skeletonConfigurationSettings, skeletonConfigurationSettings = _ref$skeletonConfigur === void 0 ? {} : _ref$skeletonConfigur, _ref$direction = _ref.direction, direction = _ref$direction === void 0 ? "stack" : _ref$direction, _ref$width = _ref.width, width = _ref$width === void 0 ? "100%" : _ref$width, _ref$height = _ref.height, height = _ref$height === void 0 ? "3.69rem" : _ref$height, _ref$shape = _ref.shape, shape = _ref$shape === void 0 ? "rect" : _ref$shape, _ref$animationVariant = _ref.animationVariant, animationVariant = _ref$animationVariant === void 0 ? "shimmer" : _ref$animationVariant, _ref$animationDuratio = _ref.animationDuration, animationDuration = _ref$animationDuratio === void 0 ? "1.269s" : _ref$animationDuratio, _ref$gradient = _ref.gradient, gradient = _ref$gradient === void 0 ? null : _ref$gradient, _ref$gap = _ref.gap, gap = _ref$gap === void 0 ? "10px" : _ref$gap, _ref$count = _ref.count, count = _ref$count === void 0 ? 1 : _ref$count, _ref$pattern = _ref.pattern, pattern = _ref$pattern === void 0 ? "none" : _ref$pattern, _ref$enableRipple = _ref.enableRipple, enableRipple = _ref$enableRipple === void 0 ? false : _ref$enableRipple, _ref$enableTilting = _ref.enableTilting, enableTilting = _ref$enableTilting === void 0 ? false : _ref$enableTilting, _ref$enableScalePulse = _ref.enableScalePulse, enableScalePulse = _ref$enableScalePulse === void 0 ? false : _ref$enableScalePulse, _ref$enableRotateSpin = _ref.enableRotateSpin, enableRotateSpin = _ref$enableRotateSpin === void 0 ? false : _ref$enableRotateSpin, _ref$enableGlow = _ref.enableGlow, enableGlow = _ref$enableGlow === void 0 ? false : _ref$enableGlow, _ref$enableFlip = _ref.enableFlip, enableFlip = _ref$enableFlip === void 0 ? false : _ref$enableFlip, _ref$tiltingOnHover = _ref.tiltingOnHover, tiltingOnHover = _ref$tiltingOnHover === void 0 ? false : _ref$tiltingOnHover, _ref$tiltingDegree = _ref.tiltingDegree, tiltingDegree = _ref$tiltingDegree === void 0 ? 10 : _ref$tiltingDegree, _ref$hoverOpacity = _ref.hoverOpacity, hoverOpacity = _ref$hoverOpacity === void 0 ? 1 : _ref$hoverOpacity, _ref$hoverScale = _ref.hoverScale, hoverScale = _ref$hoverScale === void 0 ? 1.05 : _ref$hoverScale, _ref$shapeOnHover = _ref.shapeOnHover, shapeOnHover = _ref$shapeOnHover === void 0 ? null : _ref$shapeOnHover, _ref$enableProgress = _ref.enableProgress, enableProgress = _ref$enableProgress === void 0 ? false : _ref$enableProgress, _ref$progressPercenta = _ref.progressPercentage, progressPercentage = _ref$progressPercenta === void 0 ? 50 : _ref$progressPercenta, _ref$enableShadow = _ref.enableShadow, enableShadow = _ref$enableShadow === void 0 ? false : _ref$enableShadow, _ref$shadowStrength = _ref.shadowStrength, shadowStrength = _ref$shadowStrength === void 0 ? 10 : _ref$shadowStrength, _ref$enableGlassEffec = _ref.enableGlassEffect, enableGlassEffect = _ref$enableGlassEffec === void 0 ? false : _ref$enableGlassEffec, _ref$loadingState = _ref.loadingState, loadingState = _ref$loadingState === void 0 ? "none" : _ref$loadingState, _ref$enableMorph = _ref.enableMorph, enableMorph = _ref$enableMorph === void 0 ? false : _ref$enableMorph, _ref$morphDuration = _ref.morphDuration, morphDuration = _ref$morphDuration === void 0 ? "2s" : _ref$morphDuration; var _useState = useState(null), _useState2 = _slicedToArray(_useState, 2), hoveredIndex = _useState2[0], setHoveredIndex = _useState2[1]; var _useState3 = useState({}), _useState4 = _slicedToArray(_useState3, 2), tiltStyle = _useState4[0], setTiltStyle = _useState4[1]; var handleMouseMove = function handleMouseMove(e, index) { if (tiltingOnHover && hoveredIndex === index) { var _e$currentTarget = e.currentTarget, _width = _e$currentTarget.offsetWidth, _height = _e$currentTarget.offsetHeight, left = _e$currentTarget.offsetLeft, top = _e$currentTarget.offsetTop; var x = e.pageX - left - _width / 2; var y = e.pageY - top - _height / 2; var rotateX = y / _height * tiltingDegree; var rotateY = -(x / _width) * tiltingDegree; setTiltStyle({ transform: "perspective(1000px) rotateX(".concat(rotateX, "deg) rotateY(").concat(rotateY, "deg) scale(").concat(hoverScale, ")") }); } if (enableRipple && hoveredIndex === index) { var ripple = document.createElement("span"); var diameter = Math.max(e.currentTarget.clientWidth, e.currentTarget.clientHeight); var radius = diameter / 2; ripple.style.width = ripple.style.height = "".concat(diameter, "px"); ripple.style.left = "".concat(e.clientX - e.currentTarget.offsetLeft - radius, "px"); ripple.style.top = "".concat(e.clientY - e.currentTarget.offsetTop - radius, "px"); ripple.classList.add("ripple"); e.currentTarget.appendChild(ripple); setTimeout(function () { ripple.remove(); }, 600); } }; var handleMouseEnter = function handleMouseEnter(index) { setHoveredIndex(index); }; var handleMouseLeave = function handleMouseLeave() { setHoveredIndex(null); setTiltStyle({}); }; var shapeStyles = { rect: { borderRadius: "4px" }, circle: { borderRadius: "50%" }, rounded: { borderRadius: "12px" }, square: { borderRadius: "0px" } }; var animationStyles = { shimmer: "shimmer ".concat(animationDuration, " ease-in-out infinite"), pulse: "pulse ".concat(animationDuration, " ease-in-out infinite"), fade: "fade ".concat(animationDuration, " ease-in-out infinite"), flash: "flash ".concat(animationDuration, " ease-in-out infinite"), colorShift: "colorShift ".concat(animationDuration, " ease-in-out infinite"), rotateSpin: "rotateSpin ".concat(animationDuration, " ease-in-out infinite"), scalePulse: "scalePulse ".concat(animationDuration, " ease-in-out infinite"), flip: "flip ".concat(animationDuration, " ease-in-out infinite"), glowPulse: "glowPulse ".concat(animationDuration, " ease-in-out infinite"), morph: "morph ".concat(morphDuration, " ease-in-out infinite") }; var patternStyles = { stripes: { backgroundImage: "linear-gradient(45deg, rgba(255,255,255,0.1) 25%, transparent 25%, transparent 50%, rgba(255,255,255,0.1) 50%, rgba(255,255,255,0.1) 75%, transparent 75%, transparent)", backgroundSize: "20px 20px", animation: "stripeMove ".concat(animationDuration, " linear infinite") }, dots: { backgroundImage: "radial-gradient(circle, rgba(255,255,255,0.1) 20%, transparent 20%)", backgroundSize: "10px 10px", animation: "dotMove ".concat(animationDuration, " linear infinite") }, grid: { backgroundImage: "linear-gradient(to right, rgba(255,255,255,0.1) 1px, transparent 1px), linear-gradient(to bottom, rgba(255,255,255,0.1) 1px, transparent 1px)", backgroundSize: "20px 20px" } }; var advancedAnimations = _objectSpread(_objectSpread(_objectSpread(_objectSpread(_objectSpread(_objectSpread(_objectSpread(_objectSpread(_objectSpread(_objectSpread({}, enableTilting && { transition: 'transform 0.2s ease' }), enableScalePulse && { animation: "scalePulse ".concat(animationDuration, " ease-in-out infinite") }), enableRotateSpin && { animation: "rotateSpin ".concat(animationDuration, " linear infinite") }), enableGlow && { animation: "glowPulse ".concat(animationDuration, " ease-in-out infinite") }), enableFlip && { animation: "flip ".concat(animationDuration, " ease-in-out infinite") }), enableShadow && { boxShadow: "0 4px ".concat(shadowStrength, "px rgba(0, 0, 0, 0.2)") }), enableGlassEffect && { backdropFilter: 'blur(10px)', backgroundColor: 'rgba(255, 255, 255, 0.2)' }), enableMorph && { animation: "morph ".concat(morphDuration, " infinite") }), loadingState !== "none" && { animation: "".concat(loadingState, " ").concat(animationDuration, " infinite") }), pattern !== "none" && patternStyles[pattern]); var defaultGradient = gradient || "linear-gradient(\n 90deg,\n rgba(224, 224, 224, 1) 25%, \n rgba(245, 245, 245, 1) 50%, \n rgba(224, 224, 224, 1) 75%)"; var containerStyles = { display: direction === "grid" ? "grid" : "flex", flexDirection: direction === "stack" ? "column" : "row", gridTemplateColumns: direction === "grid" ? "repeat(auto-fill, minmax(".concat(width, ", 1fr))") : "none", gap: gap }; var skeletonBlockStyles = function skeletonBlockStyles(index) { return _objectSpread(_objectSpread(_objectSpread(_objectSpread({ display: "inline-block", backgroundColor: "#E0E0E0", background: defaultGradient, animation: animationStyles[animationVariant], backgroundSize: "200% 100%", height: height, width: width, opacity: hoveredIndex === index ? hoverOpacity : 1, borderRadius: hoveredIndex === index && shapeOnHover ? shapeStyles[shapeOnHover].borderRadius : shapeStyles[shape].borderRadius }, hoveredIndex === index ? tiltStyle : {}), advancedAnimations), skeletonConfigurationSettings), {}, { position: "relative", overflow: "hidden" }); }; var progressBarStyles = { position: "relative", width: "".concat(progressPercentage, "%"), height: "100%", backgroundColor: "#B0B0B0", borderRadius: "inherit" }; return /*#__PURE__*/React.createElement("div", { style: containerStyles }, Array.from({ length: count }).map(function (_, index) { return /*#__PURE__*/React.createElement("div", { key: index, style: skeletonBlockStyles(index), onMouseEnter: function onMouseEnter() { return handleMouseEnter(index); }, onMouseLeave: handleMouseLeave, onMouseMove: function onMouseMove(e) { return handleMouseMove(e, index); } }, enableRipple && /*#__PURE__*/React.createElement("span", { className: "ripple-container" }), enableProgress && /*#__PURE__*/React.createElement("div", { style: progressBarStyles })); })); }; var HUDSkeletonStyles = function HUDSkeletonStyles() { return /*#__PURE__*/React.createElement("style", null, "\n ".concat(skeletonAnimations, "\n .ripple {\n position: absolute;\n border-radius: 50%;\n background: rgba(255, 255, 255, 0.7);\n transform: scale(0);\n animation: ripple 0.6s linear;\n }\n ")); }; var HUDSkeleton = function HUDSkeleton(props) { return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement(HUDSkeletonStyles, null), /*#__PURE__*/React.createElement(Skeleton, props)); }; export default HUDSkeleton;