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@tragedy-labs/sprite

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A TypeScript driver for ArcadeDB

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import { SpriteHeadersInit } from '../rest/SpriteHeaders.js'; import { ISpriteAuthParameters } from '../rest/Auth.js'; import { Routes as DatabaseRoutes } from '../database/routes.js'; import { Routes as ServerRoutes } from '../server/routes.js'; import { ISpriteDatabaseExistingSession, ISpriteDatabaseNewSession } from './DatabaseSession.js'; export interface ISpriteBaseSession extends ISpriteAuthParameters { address: string; } export declare function isNewSession(parameters: ISpriteDatabaseNewSession | ISpriteDatabaseExistingSession | ISpriteBaseSession): boolean; /** * Base class for handling common session functionality. */ declare class Session { address: string; headers: SpriteHeadersInit; endpoints: Record<string, string>; constructor(params: ISpriteBaseSession | ISpriteDatabaseExistingSession | ISpriteDatabaseNewSession); /** * Builds the endpoints for the session. * @param routes - The routes to build endpoints for. * @param prefix - The prefix for the endpoints. * @param suffix - The optional suffix for the endpoints. * @returns A record of the session's endpoints. */ protected buildEndPoints(routes: typeof DatabaseRoutes | typeof ServerRoutes, suffix?: string): Record<string, string>; } export { Session };