@tragedy-labs/sprite
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A TypeScript driver for ArcadeDB
28 lines (27 loc) • 1.3 kB
TypeScript
import { SpriteHeadersInit } from '../rest/SpriteHeaders.js';
import { ISpriteAuthParameters } from '../rest/Auth.js';
import { Routes as DatabaseRoutes } from '../database/routes.js';
import { Routes as ServerRoutes } from '../server/routes.js';
import { ISpriteDatabaseExistingSession, ISpriteDatabaseNewSession } from './DatabaseSession.js';
export interface ISpriteBaseSession extends ISpriteAuthParameters {
address: string;
}
export declare function isNewSession(parameters: ISpriteDatabaseNewSession | ISpriteDatabaseExistingSession | ISpriteBaseSession): boolean;
/**
* Base class for handling common session functionality.
*/
declare class Session {
address: string;
headers: SpriteHeadersInit;
endpoints: Record<string, string>;
constructor(params: ISpriteBaseSession | ISpriteDatabaseExistingSession | ISpriteDatabaseNewSession);
/**
* Builds the endpoints for the session.
* @param routes - The routes to build endpoints for.
* @param prefix - The prefix for the endpoints.
* @param suffix - The optional suffix for the endpoints.
* @returns A record of the session's endpoints.
*/
protected buildEndPoints(routes: typeof DatabaseRoutes | typeof ServerRoutes, suffix?: string): Record<string, string>;
}
export { Session };