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@tragedy-labs/sprite

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A TypeScript driver for ArcadeDB

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import { SpriteHeadersInit } from './SpriteHeaders.js'; export interface DatabaseSession { address: string; auth: string; databaseName: string; headers: HeadersInit; } export interface SpriteRequestInit extends RequestInit { headers: SpriteHeadersInit; } /** * Utility class for making HTTP requests to the ArcadeDB server. */ declare class HttpClient { /** * Make a request to the server. * @param session The `SpriteDatabaseSession` to target in the request. * @param relativeEndpoint The relative {@link https://docs.arcadedb.com/#HTTP-API endpoint} for the request, if it's a database endpoint it includes the database name. Any composition must be handled by the calling method. * @param requestInit A `fetch` `RequestInit` object: `{ methods, headers, body }`. * @returns */ static request(endpoint: string, requestInit: SpriteRequestInit): Promise<Response>; /** * Handles error handling of the response, or returns the response if nothing went wrong. * @param response * @returns * @throws If there is a {@link https://httpstatuses.io/403 `403`} or {@link https://httpstatuses.io/404 `404`} error. * @see {@link ArcadeFetchError} */ private static handleResponse; } export { HttpClient };