@towercg2/server
Version:
The server runtime for the TowerCG2 video graphics system.
30 lines (29 loc) • 974 B
TypeScript
/// <reference types="bunyan" />
/// <reference types="socket.io" />
import Bunyan from "bunyan";
import SocketIO from "socket.io";
import { Config } from "../Config";
export declare class Server {
readonly config: Readonly<Config>;
private readonly logger;
private _started;
private _stopping;
private http;
private httpServer;
private io;
private readonly plugins;
constructor(baseConfig: Config);
readonly started: boolean;
readonly baseLogger: Bunyan;
readonly dataDirectory: string;
readonly state: {
[pluginName: string]: object;
};
readonly authenticatedSockets: Array<SocketIO.Socket>;
start(returnImmediately?: boolean): Promise<void>;
stop(): Promise<void>;
messageToAuthenticated(messageName: string, messageBody: object): void;
notifyClientsOfStateChange(pluginName: string): void;
private initializeSocketIO(localIdentifiers);
private attachSocketIOHandlers(socket);
}