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@toreda/strong-types

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Better TypeScript code in fewer lines.

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"use strict"; /** * MIT License * * Copyright (c) 2019 - 2021 Toreda, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Vec4 = void 0; const defaults_1 = require("./defaults"); const make_1 = require("./float/make"); /** * Map for passing coodinates in 4-dimensional * coordinate systems. * * @category Maths */ class Vec4 { constructor(x, y, z, w) { this.x = (0, make_1.floatMake)(defaults_1.Defaults.Vec.X, x); this.y = (0, make_1.floatMake)(defaults_1.Defaults.Vec.Y, y); this.z = (0, make_1.floatMake)(defaults_1.Defaults.Vec.Z, z); this.w = (0, make_1.floatMake)(defaults_1.Defaults.Vec.W, w); } /** * Reset all coordinate properties to default values. */ reset() { this.x.reset(); this.y.reset(); this.z.reset(); this.w.reset(); } } exports.Vec4 = Vec4;