@toreda/strong-types
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Better TypeScript code in fewer lines.
52 lines (50 loc) • 1.88 kB
JavaScript
;
/**
* MIT License
*
* Copyright (c) 2019 - 2021 Toreda, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Vec3 = void 0;
const defaults_1 = require("./defaults");
const make_1 = require("./float/make");
/**
* Map for passing coodinates in 3-dimensional
* coordinate systems.
*
* @category Maths
*/
class Vec3 {
constructor(x, y, z) {
this.x = (0, make_1.floatMake)(defaults_1.Defaults.Vec.X, x);
this.y = (0, make_1.floatMake)(defaults_1.Defaults.Vec.Y, y);
this.z = (0, make_1.floatMake)(defaults_1.Defaults.Vec.Z, z);
}
/**
* Reset all coordinate properties to default values.
*/
reset() {
this.x.reset();
this.y.reset();
this.z.reset();
}
}
exports.Vec3 = Vec3;