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@toreda/strong-types

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Better TypeScript code in fewer lines.

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"use strict"; /** * MIT License * * Copyright (c) 2019 - 2021 Toreda, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ Object.defineProperty(exports, "__esModule", { value: true }); exports.RuleType = void 0; const array_1 = require("../is/array"); const big_1 = require("../is/big"); const big_int_1 = require("../is/big-int"); const boolean_1 = require("../is/boolean"); const dbl_1 = require("../is/dbl"); const float_1 = require("../is/float"); const int_1 = require("../is/int"); const null_1 = require("../is/null"); const text_1 = require("../is/text"); const uint_1 = require("../is/uint"); /** * @category Rules */ class RuleType { constructor(rule, mods) { this.array = (0, array_1.isArrayMake)(this, rule, mods); this.big = (0, big_1.isBigMake)(this, rule, mods); this.bigInt = (0, big_int_1.isBigIntMake)(this, rule, mods); this.boolean = (0, boolean_1.isBooleanMake)(this, rule, mods); this.dbl = (0, dbl_1.isDblMake)(this, rule, mods); this.float = (0, float_1.isFloatMake)(this, rule, mods); this.int = (0, int_1.isIntMake)(this, rule, mods); this.null = (0, null_1.isNullMake)(this, rule, mods); this.string = (0, text_1.isTextMake)(this, rule, mods); this.text = (0, text_1.isTextMake)(this, rule, mods); this.uint = (0, uint_1.isUIntMake)(this, rule, mods); } } exports.RuleType = RuleType;