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@tomorrowevening/hermes

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An extendable set of Web Tools controlled via a separate window for non-intereference with content.

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import { AnimationClip, AnimationMixer, BufferGeometry, Camera, Material, Mesh, Object3D, Object3DEventMap, OrthographicCamera, Texture, WebGLRenderer, WebGLRenderTarget } from 'three'; import { ModelLite } from '../webworkers/types'; export declare const triangle: BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>; export declare const orthoCamera: OrthographicCamera; export declare const disposeTexture: (texture?: Texture) => void; export declare const disposeMaterial: (material?: Material | Material[]) => void; export declare const dispose: (object: Object3D) => void; export declare let totalThreeObjects: number; export declare const resetThreeObjects: () => void; export declare const hierarchyUUID: (object: Object3D) => void; export declare class ExportTexture { static renderer: WebGLRenderer; private static canvas; private static context; private static scene; private static camera; private static material; private static inited; private static width; private static height; private static init; static renderToBlob(texture: Texture): string; private static renderToCanvas; } export type ParsedModel = { animations: AnimationClip[]; cameras: Object3D[]; model: Object3D<Object3DEventMap>; mixer: AnimationMixer; }; export declare function parseModelLite(model: ModelLite): Promise<ParsedModel>; export declare const renderToTexture: (renderer: WebGLRenderer, scene: Object3D, camera: Camera, target: WebGLRenderTarget) => void; export declare function anchorGeometry(geometry: BufferGeometry, x: number, y: number, z: number): void; export declare function anchorGeometryTL(geometry: BufferGeometry): void; export declare function updateCameraOrtho(camera: OrthographicCamera, width: number, height: number): void; export declare function updateCameraOrtho16x9(camera: OrthographicCamera, width: number, height: number): void; export declare function supportsOffscreenCanvas(): boolean; export declare function createMask(mesh: Mesh, id: number, colorWrite?: boolean, depthWrite?: boolean): void; export declare function useMask(mesh: Mesh, id: number, inverse?: boolean): void; export declare function setMaterialBlendNormal(material: Material): void; export declare function setMaterialBlendAdd(material: Material): void; export declare function setMaterialBlendMultiply(material: Material): void; export declare function setMaterialBlendScreen(material: Material): void;