UNPKG

@tomiaa/live2d

Version:

开箱即用的 Live2d

87 lines (86 loc) 2.52 kB
import type { Application, IApplicationOptions } from "pixi.js"; import type { Live2DModel as Live2DModelType } from "pixi-live2d-display"; import { HitokotoOptions, Hitokoto } from "@tomiaa/hitokoto"; import live2d from "pixi-live2d-display"; import type * as PIXI from "pixi.js"; import { ModelOption } from "./modelList"; export interface Live2dOptions { el: any; jsBaseURL?: string; live2d_2_ModelBaseURL?: string; live2d_3_ModelBaseURL?: string; loadLive2d_2?: boolean; loadLive2d_3?: boolean; playLoadingAnimation?: boolean; showLoading?: boolean; showControl?: boolean; iApplicationOptions?: IApplicationOptions; maxWidth?: number; minWidth?: number; aspectRatio?: [number, number]; beforeInit?: (data: { options: Live2dOptions; modelList: ModelOption[]; }) => void; afterInit?: (data: { options: Live2dOptions; modelList: ModelOption[]; currentModelOption: ModelOption; Live2DModel: typeof Live2DModelType; app: Application; }) => void; randomPeople?: boolean; allowDrag?: boolean; hitokoto?: boolean; hitokotoOptions?: HitokotoOptions; } declare global { interface Window { PIXI: typeof PIXI & { live2d: typeof live2d; }; LIVE2DCUBISMFRAMEWORK: any; Live2DCubismCore: any; LIVE2DCUBISMPIXI: any; } } export declare class Live2d { options: Live2dOptions; el: any; canvas: any; Live2DModel?: typeof Live2DModelType; app?: Application; loading: boolean; model?: InstanceType<typeof Live2DModelType> & { [prop: string]: any; }; modelList: ModelOption[]; currentModelOption?: ModelOption; personIndex: number; clothingIndex: number; elLoading: any; elControl: any; elSwitchPerson: any; elSwitchClothing: any; elHitokoto?: any; hitokoto?: Hitokoto; constructor(options: Live2dOptions); get getJsBaseURL(): string; get getLive2d_2_ModelBaseURL(): string; get getLive2d_3_ModelBaseURL(): string; init(): Promise<void>; loadJS(): Promise<void>; createPIXI(): void; loadModelList(): Promise<undefined>; addLoadingSvg(): void; addControls(): void; loadModel(): Promise<void>; setPersonIndex(): void; onresize(): void; animation(e?: MouseEvent | string): void; switchPerson(): void; switchClothing(): void; createHitokoto(): void; destroy(): void; } export default Live2d;