@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
9 lines • 504 B
TypeScript
import { TgdCodeBloc } from "../shader";
export declare function wasm_local_get(name: string): TgdCodeBloc[];
export declare function wasm_local_set(name: string, value: TgdCodeBloc[]): TgdCodeBloc[];
/**
* Store a value in a local variable and keep this value on the stack.
* @see [MDN](https://developer.mozilla.org/en-US/docs/WebAssembly/Reference/Variables/Local_tee)
*/
export declare function wasm_local_tee(name: string, value: TgdCodeBloc[]): TgdCodeBloc[];
//# sourceMappingURL=local.d.ts.map